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I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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<blockquote data-quote="Jester David" data-source="post: 6761344" data-attributes="member: 37579"><p>There's a Search button on the top left. </p><p>The relevant blog posts would be:</p><p><a href="http://blackdiamondgames.blogspot.ca/2012/11/the-mark-of-kickstarter.html" target="_blank">http://blackdiamondgames.blogspot.ca/2012/11/the-mark-of-kickstarter.html</a></p><p>and</p><p><a href="http://blackdiamondgames.blogspot.ca/2012/11/kickstarter-follow-up.html" target="_blank">http://blackdiamondgames.blogspot.ca/2012/11/kickstarter-follow-up.html</a></p><p></p><p>Key quotes include:</p><p><em><p style="margin-left: 20px">Now that Kickstarter isn't this emerging technology, but a very well established medium for gamers to acquire games, it has managed to successfully capture the majority of local sales. </p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Bigger projects can break out of this market saturation, but for the most part, most Kickstarter products we've brought into the store lately, including games that are highly ranked and reviewed, have failed for us. </p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Unlike the PDF market, which sells a different product, or the direct sales competitor, who sells things at the same time as us, the Kickstarter product is sold to customers not only before we can get it, but with added benefits. </p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>When I say Kickstarter projects don't make me money, I'm saying nobody will buy them in my store, mostly at all, sometimes ever. </p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>These are not only the products that I've brought in for my store through Kickstarter, it's any product that got its funding through the Kickstarter process and then made its way through distribution. You're doing a good job of hitting the mark. The alpha gamers are paying attention. There just isn't anything left over, apparently.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Kickstarter projects of the small to medium tier variety, have successfully saturated their market. They simply don't need me. If you're planning a new game project today, you should decide if you want it to go Kickstarter or go retail. You are going to need to choose.</p><p></em></p><p>If you have any links or quotes from retailers showing that Kickstarter has helped their business, please share them.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6761344, member: 37579"] There's a Search button on the top left. The relevant blog posts would be: [url]http://blackdiamondgames.blogspot.ca/2012/11/the-mark-of-kickstarter.html[/url] and [url]http://blackdiamondgames.blogspot.ca/2012/11/kickstarter-follow-up.html[/url] Key quotes include: [I][INDENT]Now that Kickstarter isn't this emerging technology, but a very well established medium for gamers to acquire games, it has managed to successfully capture the majority of local sales. Bigger projects can break out of this market saturation, but for the most part, most Kickstarter products we've brought into the store lately, including games that are highly ranked and reviewed, have failed for us. Unlike the PDF market, which sells a different product, or the direct sales competitor, who sells things at the same time as us, the Kickstarter product is sold to customers not only before we can get it, but with added benefits. When I say Kickstarter projects don't make me money, I'm saying nobody will buy them in my store, mostly at all, sometimes ever. These are not only the products that I've brought in for my store through Kickstarter, it's any product that got its funding through the Kickstarter process and then made its way through distribution. You're doing a good job of hitting the mark. The alpha gamers are paying attention. There just isn't anything left over, apparently. Kickstarter projects of the small to medium tier variety, have successfully saturated their market. They simply don't need me. If you're planning a new game project today, you should decide if you want it to go Kickstarter or go retail. You are going to need to choose.[/INDENT][/I] If you have any links or quotes from retailers showing that Kickstarter has helped their business, please share them. [/QUOTE]
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I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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