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Community
General Tabletop Discussion
*Dungeons & Dragons
I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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<blockquote data-quote="Gareman" data-source="post: 6762625" data-attributes="member: 4918"><p>If these products had never been produced, the alpha customers who buy games would have had money in their pockets for something else. That something else *may* have been at my store which would have resulted in sales for me. Before KS, a subset of those games would have been produced anyway and would have ended up on my shelves for me to sell. Then again, Fallout 4 is kicking my butt right now on the sales front, so there's no guarantee where that money would go.</p><p></p><p>Here's the reality though: We're in a game trade boom. CCGs are driving the creation of game stores and big profits for existing ones. Game stores are behaving like "real" businesses, which I haven't seen happened since I started over 10 years ago. We're also in a board game boom. </p><p></p><p>There are so many good board games from established companies that retailers can safely ignore risky bets. Kickstarter is the risky bet. Sure, there are some amazing games coming out on Kickstarter, but on average? Not so amazing. On average, they're average. I crunched the numbers a while back using BGG ratings of derived Kickstarter games. No better than average. That's board games.</p><p></p><p>RPGs have not been a significant part of most game store's sales in quite some time. I talk a lot about RPGs in my blog, but honestly? Like 5% of sales. I sell more FFG board games than I sell of all RPGs. So a Kickstarter for an RPG really only gets my attention if it's a) a 5E product, because I'm desperate for more of those, or b) a mainstream, usually second tier company that is using it rather than financing it themselves. Monte Cook Games got dropped recently in my store because of this. Anyway, so many great board games is why RPGs are getting ignored by the established game trade, which just means more KS and direct sales.</p></blockquote><p></p>
[QUOTE="Gareman, post: 6762625, member: 4918"] If these products had never been produced, the alpha customers who buy games would have had money in their pockets for something else. That something else *may* have been at my store which would have resulted in sales for me. Before KS, a subset of those games would have been produced anyway and would have ended up on my shelves for me to sell. Then again, Fallout 4 is kicking my butt right now on the sales front, so there's no guarantee where that money would go. Here's the reality though: We're in a game trade boom. CCGs are driving the creation of game stores and big profits for existing ones. Game stores are behaving like "real" businesses, which I haven't seen happened since I started over 10 years ago. We're also in a board game boom. There are so many good board games from established companies that retailers can safely ignore risky bets. Kickstarter is the risky bet. Sure, there are some amazing games coming out on Kickstarter, but on average? Not so amazing. On average, they're average. I crunched the numbers a while back using BGG ratings of derived Kickstarter games. No better than average. That's board games. RPGs have not been a significant part of most game store's sales in quite some time. I talk a lot about RPGs in my blog, but honestly? Like 5% of sales. I sell more FFG board games than I sell of all RPGs. So a Kickstarter for an RPG really only gets my attention if it's a) a 5E product, because I'm desperate for more of those, or b) a mainstream, usually second tier company that is using it rather than financing it themselves. Monte Cook Games got dropped recently in my store because of this. Anyway, so many great board games is why RPGs are getting ignored by the established game trade, which just means more KS and direct sales. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
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