Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6769790" data-attributes="member: 37579"><p>Let's do the math. The 3e book has 315 pages of content, pre-index. </p><p></p><p>8 pages of monsters. Useless for players. </p><p>10 pages of adventures. 14 pages of DMG content. </p><p>12 pages of history and timelines. Handy for DMing, needless for an adventurer. </p><p></p><p>Crunch. 24 pages of class options, most of which is generic feats and 13 prestige classes, half of which are generic. </p><p>22 pages of spells. </p><p></p><p>24 pages of gods and 4 pages of cosmology (vs 21 for SCAG. Not much different).</p><p>12 pages of organizations, with 3 1/2 pages being statblocks. So 9-ish. Compares with the 10 pages of backgrounds. </p><p>12 pages on races including a full pages of names, a page on powerful races. Compares with 17 pages in SCAG. And since less pagecount was going to racial stats for the genasi and tiefling, there's a LOT more lore. </p><p>6 pages on the classes and their role in the world. The SCAG gives each class more. </p><p>20 pages on life in the world. Okay, the Campaign setting is better here than the couple pages on these topics. Still, this is a lot of reading for stuff that's often in the DM's hands. Like trade. </p><p></p><p>The bulk of the book (132 pages) is on geography. 11 pages of which (almost 10%) are taken up my NPC statblocks. 17 pages on the Sword Coast & North region. Maybe 20 at most (including statblocks). This compares with 60 pages in SCAG. Which means SCAG gets into a <em>lot</em> more detail on those places. Even if you include a chunk of the Western Heartlands and other areas, SCAG is still well ahead in pages.</p><p></p><p></p><p>I'm not sure why plots, rumours, and adventuring sites would be necessary in a player book: that content is to give a DM ideas and material to work with. And only so much regional history is necessary. </p><p></p><p></p><p>So SCAG has more detail on classes. And more detail on races. It has comparable detail on factions and power players. And comparable detail on deities (and likely more detail on fewer deities). While there's less detail on the entire campaign setting, there is far more on the expanded Sword Coast region. </p><p>But this comes at the expense of life in the world details, which are often the purview of the DM anyway.</p><p></p><p>And while the book is short on DM content and details, that's not what the book is meant to include. You can't fault a player's book for not included DM content. </p><p></p><p>SCAG is not a perfect book and could have been larger and included more details, but you could say that about any setting book. There's <em>always</em> something else to say or include. And it's unfair to say it's lacking information and detail.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6769790, member: 37579"] Let's do the math. The 3e book has 315 pages of content, pre-index. 8 pages of monsters. Useless for players. 10 pages of adventures. 14 pages of DMG content. 12 pages of history and timelines. Handy for DMing, needless for an adventurer. Crunch. 24 pages of class options, most of which is generic feats and 13 prestige classes, half of which are generic. 22 pages of spells. 24 pages of gods and 4 pages of cosmology (vs 21 for SCAG. Not much different). 12 pages of organizations, with 3 1/2 pages being statblocks. So 9-ish. Compares with the 10 pages of backgrounds. 12 pages on races including a full pages of names, a page on powerful races. Compares with 17 pages in SCAG. And since less pagecount was going to racial stats for the genasi and tiefling, there's a LOT more lore. 6 pages on the classes and their role in the world. The SCAG gives each class more. 20 pages on life in the world. Okay, the Campaign setting is better here than the couple pages on these topics. Still, this is a lot of reading for stuff that's often in the DM's hands. Like trade. The bulk of the book (132 pages) is on geography. 11 pages of which (almost 10%) are taken up my NPC statblocks. 17 pages on the Sword Coast & North region. Maybe 20 at most (including statblocks). This compares with 60 pages in SCAG. Which means SCAG gets into a [I]lot[/I] more detail on those places. Even if you include a chunk of the Western Heartlands and other areas, SCAG is still well ahead in pages. I'm not sure why plots, rumours, and adventuring sites would be necessary in a player book: that content is to give a DM ideas and material to work with. And only so much regional history is necessary. So SCAG has more detail on classes. And more detail on races. It has comparable detail on factions and power players. And comparable detail on deities (and likely more detail on fewer deities). While there's less detail on the entire campaign setting, there is far more on the expanded Sword Coast region. But this comes at the expense of life in the world details, which are often the purview of the DM anyway. And while the book is short on DM content and details, that's not what the book is meant to include. You can't fault a player's book for not included DM content. SCAG is not a perfect book and could have been larger and included more details, but you could say that about any setting book. There's [I]always[/I] something else to say or include. And it's unfair to say it's lacking information and detail. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I just don't see why they even bothered with the Sword Coast Adventurer's Guide.
Top