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I just found a new stupid rule!
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<blockquote data-quote="Clyde Lee Graham" data-source="post: 6166880" data-attributes="member: 6705729"><p>Right, but in some ways, that's an argument against even having a roll. The reality is that very few players are going to be willing to take a risk on failing to craft an item and losing the cost of crafting the item.</p><p></p><p>Combine take 10 with the reality that players aren't likely to take the risk and you eventually have to ask "Why even have them roll?"</p><p></p><p>I think for my next game, my house rule will be that there's is not a crafting roll, but that the crafter will need to meet the caster level in order to craft the item. The crafter level would, generally, be the level necessary to cast the highest level spell used in the item's creation.</p></blockquote><p></p>
[QUOTE="Clyde Lee Graham, post: 6166880, member: 6705729"] Right, but in some ways, that's an argument against even having a roll. The reality is that very few players are going to be willing to take a risk on failing to craft an item and losing the cost of crafting the item. Combine take 10 with the reality that players aren't likely to take the risk and you eventually have to ask "Why even have them roll?" I think for my next game, my house rule will be that there's is not a crafting roll, but that the crafter will need to meet the caster level in order to craft the item. The crafter level would, generally, be the level necessary to cast the highest level spell used in the item's creation. [/QUOTE]
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I just found a new stupid rule!
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