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*Pathfinder & Starfinder
I just found a new stupid rule!
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<blockquote data-quote="Clyde Lee Graham" data-source="post: 6167436" data-attributes="member: 6705729"><p>I don't, and I'd said as much in a previous post... and I agree that there's an ego boost aspect. However, I don't think these rules really accomplish this. As I pointed out, there are core spells that pretty much render mundane crafting pointless. Also, that sword you made... unless you're using rules for your weapons to scale with you, you'll be hanging it on the wall never to be used again (or more likely, sold) because you have a better one. (And yes, I know not everyone's game is like this... but the core rules are, and that's what this thread was initially about.)</p><p></p><p>I don't think that Pathfinder's redesign of magical crafting for 3.x is much of an improvement. In 3.5, the crafter had to spend XP, which pretty much meant that they never crafted, or if they did, only certain select items for themselves.</p><p></p><p>I'm going to guess that Paizo wanted to encourage people to have a reason to take crafting feats, so they ditched the XP cost and replaced it with a spellcraft check that could create cursed items with a poor enough spellcraft roll.</p><p></p><p>The problem with that is that the spellcraft roll is, for the most part, trivial... and in cases where there's a significant chance of failure, most players won't take the chance because a) most players are risk averse when it comes to gold or XP, and b) the failure (barring a GM really investing something into it) isn't interesting. Remember, this is a world where Detect Magic is a level 0 at will, and you only need to make a spellcraft check to identify something. The crafter will immediately know it's a cursed item, and that's the end of that.</p><p></p><p>In Basic and 1st ed., cursed items were basically a trap... except that now, they're so easy to recognize as such that (assuming you're playing by the rules) there's not much reason for them to exist in game... when was the last time you placed a cursed weapon in treasure? When was the last time your players used a magic item before it had been identified?</p></blockquote><p></p>
[QUOTE="Clyde Lee Graham, post: 6167436, member: 6705729"] I don't, and I'd said as much in a previous post... and I agree that there's an ego boost aspect. However, I don't think these rules really accomplish this. As I pointed out, there are core spells that pretty much render mundane crafting pointless. Also, that sword you made... unless you're using rules for your weapons to scale with you, you'll be hanging it on the wall never to be used again (or more likely, sold) because you have a better one. (And yes, I know not everyone's game is like this... but the core rules are, and that's what this thread was initially about.) I don't think that Pathfinder's redesign of magical crafting for 3.x is much of an improvement. In 3.5, the crafter had to spend XP, which pretty much meant that they never crafted, or if they did, only certain select items for themselves. I'm going to guess that Paizo wanted to encourage people to have a reason to take crafting feats, so they ditched the XP cost and replaced it with a spellcraft check that could create cursed items with a poor enough spellcraft roll. The problem with that is that the spellcraft roll is, for the most part, trivial... and in cases where there's a significant chance of failure, most players won't take the chance because a) most players are risk averse when it comes to gold or XP, and b) the failure (barring a GM really investing something into it) isn't interesting. Remember, this is a world where Detect Magic is a level 0 at will, and you only need to make a spellcraft check to identify something. The crafter will immediately know it's a cursed item, and that's the end of that. In Basic and 1st ed., cursed items were basically a trap... except that now, they're so easy to recognize as such that (assuming you're playing by the rules) there's not much reason for them to exist in game... when was the last time you placed a cursed weapon in treasure? When was the last time your players used a magic item before it had been identified? [/QUOTE]
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I just found a new stupid rule!
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