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I just found a new stupid rule!
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<blockquote data-quote="N'raac" data-source="post: 6167698" data-attributes="member: 6681948"><p>While I'm interested in the cite, I agree this converts the feats from "crafting items" to "enhancing wealth", so why not just have a single feat that enhances a character's wealth by 25% and let the player decide whether this is by crafting their own gear, shrewd bargaining, shoplifting, generous friends or relatives, or whatever. Does the typical Wizard have 25% more wealth than the WBL because he gets Scribe Scroll as a L1 bonus feat?</p><p></p><p>Ultimately, though, the Craft feats enhance caster or team power by letting them have more gear than they otherwise would have.</p><p></p><p>AH HA!</p><p></p><p></p><p>The opening concern seems more for new characters ("well, I use all my WBL to craft specific items, ignoring the fact that my character likely has had other items, and did not have these feats throughout his career") than for the group as a whole. It seems reasonable to limit pre-startup use of these feats.</p><p></p><p>The latter parts seem geared for the group as a whole, throughout the game. That said, if the group doubles their WBL by exclusively using Crafted arms and armor, then will they not be out of luck in respect of a lot of other items? No Wands of CLW, no stat enhancers, no cloaks of resistance, rings of protection, no potions or scrolls, etc. Seems like a group that will be very focused - quite tough when their items are useful, not so much when they need something from another area.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6167698, member: 6681948"] While I'm interested in the cite, I agree this converts the feats from "crafting items" to "enhancing wealth", so why not just have a single feat that enhances a character's wealth by 25% and let the player decide whether this is by crafting their own gear, shrewd bargaining, shoplifting, generous friends or relatives, or whatever. Does the typical Wizard have 25% more wealth than the WBL because he gets Scribe Scroll as a L1 bonus feat? Ultimately, though, the Craft feats enhance caster or team power by letting them have more gear than they otherwise would have. AH HA! The opening concern seems more for new characters ("well, I use all my WBL to craft specific items, ignoring the fact that my character likely has had other items, and did not have these feats throughout his career") than for the group as a whole. It seems reasonable to limit pre-startup use of these feats. The latter parts seem geared for the group as a whole, throughout the game. That said, if the group doubles their WBL by exclusively using Crafted arms and armor, then will they not be out of luck in respect of a lot of other items? No Wands of CLW, no stat enhancers, no cloaks of resistance, rings of protection, no potions or scrolls, etc. Seems like a group that will be very focused - quite tough when their items are useful, not so much when they need something from another area. [/QUOTE]
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I just found a new stupid rule!
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