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I just got D20 Future and I love it! [hugs his copy]
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<blockquote data-quote="JEL" data-source="post: 1697961" data-attributes="member: 11960"><p>Too generic would have been fine. Basically I feel that the book was too specific. Instead of giving rules for making mecha, spaceships, etc. we're given lists of these things with a large number of setting assumptions built in. To make an anology, instead of being given the tools and materials to build my own campaign, I was given a pre-fab kit. Take the cybernetics rules. If I want Six Million Dollar Man, they work great. If I want Robo Cop, Gunnm, Appleseed, or a hundred or more other styles of setting using cybernetics, they're useless. The limited space (which I understand is not something the writers had any control over) exasperates the problem because the lists of pre-defined options are rather short.</p><p></p><p>As for solutions, well they'd require re-writing the book from ground up starting with a different design goal. I'll stick with D20 Mecha and other third party products for what I want. Not that there aren't some things in Future that I liked and may use as well, such as the feats and advanced classes (I'm still not sure if I like the starship combat system or not). Oh and the space ship illos. I really do love those.</p><p></p><p>Does that make more sense?</p></blockquote><p></p>
[QUOTE="JEL, post: 1697961, member: 11960"] Too generic would have been fine. Basically I feel that the book was too specific. Instead of giving rules for making mecha, spaceships, etc. we're given lists of these things with a large number of setting assumptions built in. To make an anology, instead of being given the tools and materials to build my own campaign, I was given a pre-fab kit. Take the cybernetics rules. If I want Six Million Dollar Man, they work great. If I want Robo Cop, Gunnm, Appleseed, or a hundred or more other styles of setting using cybernetics, they're useless. The limited space (which I understand is not something the writers had any control over) exasperates the problem because the lists of pre-defined options are rather short. As for solutions, well they'd require re-writing the book from ground up starting with a different design goal. I'll stick with D20 Mecha and other third party products for what I want. Not that there aren't some things in Future that I liked and may use as well, such as the feats and advanced classes (I'm still not sure if I like the starship combat system or not). Oh and the space ship illos. I really do love those. Does that make more sense? [/QUOTE]
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I just got D20 Future and I love it! [hugs his copy]
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