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I just got D20 Future and I love it! [hugs his copy]
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<blockquote data-quote="Furluge" data-source="post: 1698046" data-attributes="member: 22770"><p>Well, I'm sure we can agree that the entire "Gadget" system idea is nothing new at all. I'd gotten pretty used to this kind of setup from using Tri-stat dX from Guardians of Order which calls the attribute to get gear, surprise surprise, Gadgets. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I personally would like to see some recomendations for calculating a Purchase DC increase for some gadget functions. Just some rough guidelines. I mean honestly if there were some listed gadgets for ability score, save, or skill increases one could easily build most of the "Powered armor" we'd like. (Despite the fact that I've gotten used to treating powered armor from mecha from GoO products.)</p><p></p><p>Actually thinking on it, since the web enhancement isn't out there might be more, but let me make some recomendations. Include gadgets that don't just modify some small things, but have major item altering increases, like raising AC, a few for damage, and the previous mentioned gadgets above. Then including gadgets that /lower/ those abilities and in turn it decreases the item's DC. Not really useful for customizing exisiting items, but it makes it easier to use the gadgets as a GM to create new items.</p><p></p><p>And before anyone says it. Yes, I know I could sit down and balance it myself. In fact if it isn't written into an enhancement I'll write it myself, but I'd much rather see this idea as a "core" item to it rather than being some crazy house rule on a webpage which isn't universaly used.</p></blockquote><p></p>
[QUOTE="Furluge, post: 1698046, member: 22770"] Well, I'm sure we can agree that the entire "Gadget" system idea is nothing new at all. I'd gotten pretty used to this kind of setup from using Tri-stat dX from Guardians of Order which calls the attribute to get gear, surprise surprise, Gadgets. :P I personally would like to see some recomendations for calculating a Purchase DC increase for some gadget functions. Just some rough guidelines. I mean honestly if there were some listed gadgets for ability score, save, or skill increases one could easily build most of the "Powered armor" we'd like. (Despite the fact that I've gotten used to treating powered armor from mecha from GoO products.) Actually thinking on it, since the web enhancement isn't out there might be more, but let me make some recomendations. Include gadgets that don't just modify some small things, but have major item altering increases, like raising AC, a few for damage, and the previous mentioned gadgets above. Then including gadgets that /lower/ those abilities and in turn it decreases the item's DC. Not really useful for customizing exisiting items, but it makes it easier to use the gadgets as a GM to create new items. And before anyone says it. Yes, I know I could sit down and balance it myself. In fact if it isn't written into an enhancement I'll write it myself, but I'd much rather see this idea as a "core" item to it rather than being some crazy house rule on a webpage which isn't universaly used. [/QUOTE]
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I just got D20 Future and I love it! [hugs his copy]
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