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I just got D20 Future and I love it! [hugs his copy]
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<blockquote data-quote="Furluge" data-source="post: 1698123" data-attributes="member: 22770"><p>Wow, it's nice to see you reply so quickly. Actually when I posted that I was in the middle of thinking about it, that being I was cheifly thinkin about gadgets good for powered armor, but really there should be basic stat altering gadgets across the board. I made a bigger list of things I'd like to see on the WotC d20 modern boards. (Yeah, I frequent those more. I love my search function.) But basically it just comes down to that gadgets to alter every aspect of the item are good, and also very important if they only affect one aspect of the item and the DC, and are stackable. (IE: Gadgets that raise Strength by one are good, gadgets that raise Strength by 2 or Raise strength at the cost of Dexterity are bad.) Maybe they should have a disclaimer before them, as like I said this more of a GM tool to create new items using current items as a base, rather than a way of having modified items. A quick list to consider are affecting ability scores, saves, skills, defense bonus, die type of damage, number of die, item weight, damage type, critical range, range increment, number of rounds in a magazine, armor penalties, max dex bonus, (Those last two aren't as important since they're in some gadgets already, but it wouldn't hurt to have them in the enhancement as a seperate items that are stackable.) non-prof defense bonus, speed allowed in armor (consider writing this so speed can be increased over a player's normal maximum.), speed in general (for equipment that has can move, like the jetpack.), damage reduction, equipment durability like hardness and HP, and that's really all I can think about right now. I was about to including changing the bullets used for burst fire but I seems like the limiting of the bullets used has been a tradeoff affair with the bullets needed. </p><p></p><p></p><p>And yeah, as I've mentioned so many times, I come from the GoO school of RPGs where everything is easy to customize. But I enjoy the d20 a lot as well for when you want to be "grittier" than GoO stuff allows.</p><p></p><p>Also if someone hasn't mentioned it already, it's not to difficult to make a powered armor with a "jet booster". You could use the intergrated equipment gadget to put the jetpack equipment item on it.</p><p></p><p>PS: Although I know the idea was to make powered-armor definently and equipment idea, for the web enhancement it wouldn't hurt anyone to make a powered-suit medium mecha basic chassis so anyone who wants their powered armors to use the mecha rules rather than equipment could go about doing that. I mean one could just go and do that anyway. I would guess such a thing would have a +4 to strength and only have 5 equipment spots, perhaps Boots, Torso, Back, Left Arm, and Right Arm. Though unless the "cockpit" requirement was lowered to one spot the entire production would turn out a bit odd.</p></blockquote><p></p>
[QUOTE="Furluge, post: 1698123, member: 22770"] Wow, it's nice to see you reply so quickly. Actually when I posted that I was in the middle of thinking about it, that being I was cheifly thinkin about gadgets good for powered armor, but really there should be basic stat altering gadgets across the board. I made a bigger list of things I'd like to see on the WotC d20 modern boards. (Yeah, I frequent those more. I love my search function.) But basically it just comes down to that gadgets to alter every aspect of the item are good, and also very important if they only affect one aspect of the item and the DC, and are stackable. (IE: Gadgets that raise Strength by one are good, gadgets that raise Strength by 2 or Raise strength at the cost of Dexterity are bad.) Maybe they should have a disclaimer before them, as like I said this more of a GM tool to create new items using current items as a base, rather than a way of having modified items. A quick list to consider are affecting ability scores, saves, skills, defense bonus, die type of damage, number of die, item weight, damage type, critical range, range increment, number of rounds in a magazine, armor penalties, max dex bonus, (Those last two aren't as important since they're in some gadgets already, but it wouldn't hurt to have them in the enhancement as a seperate items that are stackable.) non-prof defense bonus, speed allowed in armor (consider writing this so speed can be increased over a player's normal maximum.), speed in general (for equipment that has can move, like the jetpack.), damage reduction, equipment durability like hardness and HP, and that's really all I can think about right now. I was about to including changing the bullets used for burst fire but I seems like the limiting of the bullets used has been a tradeoff affair with the bullets needed. And yeah, as I've mentioned so many times, I come from the GoO school of RPGs where everything is easy to customize. But I enjoy the d20 a lot as well for when you want to be "grittier" than GoO stuff allows. Also if someone hasn't mentioned it already, it's not to difficult to make a powered armor with a "jet booster". You could use the intergrated equipment gadget to put the jetpack equipment item on it. PS: Although I know the idea was to make powered-armor definently and equipment idea, for the web enhancement it wouldn't hurt anyone to make a powered-suit medium mecha basic chassis so anyone who wants their powered armors to use the mecha rules rather than equipment could go about doing that. I mean one could just go and do that anyway. I would guess such a thing would have a +4 to strength and only have 5 equipment spots, perhaps Boots, Torso, Back, Left Arm, and Right Arm. Though unless the "cockpit" requirement was lowered to one spot the entire production would turn out a bit odd. [/QUOTE]
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