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I just got Dungeon #105...
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<blockquote data-quote="Alzrius" data-source="post: 1186802" data-attributes="member: 8461"><p>...and, to be perfectly frank, it seriously rocked!!</p><p></p><p>I'll start off with the best: Warduke! OMFG he was cool! The write-up about him placed him in the World of Greyhawk, and interest move, but certainly not unwelcome. He only has 18 levels, but his equipment and stats boost him up to a CR 20. There's even an interesting sidebar on ceremonial armors, like Warduke's, that are more for show than defense. To be picky, there are a few things that seem...slightly odd, such as how he has Great Cleave but not Cleave, but its so easy to ignore that in favor of how this NPC is a serious badass!</p><p></p><p>As an adventure, "Racing the Snake" was very nice! The adventure is one that is plot-driven, and the events of it, keeping a decoy from being detected as a fake and racing ahead of an assassin, is excellent in how an adventure should be. This one forces PCs to use their heads and not just butcher everything in sight. The artwork in the beginning is, IMHO, extremely nice, second only to the art in this issue's other adventure.</p><p></p><p>"The Stink" had, as I stated above, superb artwork. The two full-page pieces are incredibly evocative, and I'd show them to my players if I ran them through this adventure; they're that good. The adventure itself is nicely done, with a lot of red herrings thrown in, and quite a few new diseases.</p><p></p><p>Lastly, "Deathnet" in the Polyhedron section, is quite possibly the best way to get me to buy Eberron, since the same guy made them. While some may call this entire premise a rip-off of The Matrix, or something like that, the fact is this game just looks damn good. This d20 Modern game is very reminiscent of Reboot. Characters have "models" that their character is based on, such as Avatar, Brute, etc. and four classes that build off having strong, fast, interpersonal, or hacking characters.</p><p></p><p>Likewise, the setting itself is tons of fun. Imagine being surrounded by a horde of little cubes with arms and legs, all chanting that you can "Look up anyone, anywhere, anytime!" or that you can order "Free herbal viagra!". That's right, spam. Now imagine mowing them down with your submachine gun. It's that kind of fun. There are viruses, MOBs, programs, and other people using image-avatars of themselves and more. Just watch out for the Blue Screen of Death.</p><p></p><p>In short, though I explained it rather badly, this issue of Dungeon is exemplary in the content it offers. Keep up the wonderful work Paizo!</p></blockquote><p></p>
[QUOTE="Alzrius, post: 1186802, member: 8461"] ...and, to be perfectly frank, it seriously rocked!! I'll start off with the best: Warduke! OMFG he was cool! The write-up about him placed him in the World of Greyhawk, and interest move, but certainly not unwelcome. He only has 18 levels, but his equipment and stats boost him up to a CR 20. There's even an interesting sidebar on ceremonial armors, like Warduke's, that are more for show than defense. To be picky, there are a few things that seem...slightly odd, such as how he has Great Cleave but not Cleave, but its so easy to ignore that in favor of how this NPC is a serious badass! As an adventure, "Racing the Snake" was very nice! The adventure is one that is plot-driven, and the events of it, keeping a decoy from being detected as a fake and racing ahead of an assassin, is excellent in how an adventure should be. This one forces PCs to use their heads and not just butcher everything in sight. The artwork in the beginning is, IMHO, extremely nice, second only to the art in this issue's other adventure. "The Stink" had, as I stated above, superb artwork. The two full-page pieces are incredibly evocative, and I'd show them to my players if I ran them through this adventure; they're that good. The adventure itself is nicely done, with a lot of red herrings thrown in, and quite a few new diseases. Lastly, "Deathnet" in the Polyhedron section, is quite possibly the best way to get me to buy Eberron, since the same guy made them. While some may call this entire premise a rip-off of The Matrix, or something like that, the fact is this game just looks damn good. This d20 Modern game is very reminiscent of Reboot. Characters have "models" that their character is based on, such as Avatar, Brute, etc. and four classes that build off having strong, fast, interpersonal, or hacking characters. Likewise, the setting itself is tons of fun. Imagine being surrounded by a horde of little cubes with arms and legs, all chanting that you can "Look up anyone, anywhere, anytime!" or that you can order "Free herbal viagra!". That's right, spam. Now imagine mowing them down with your submachine gun. It's that kind of fun. There are viruses, MOBs, programs, and other people using image-avatars of themselves and more. Just watch out for the Blue Screen of Death. In short, though I explained it rather badly, this issue of Dungeon is exemplary in the content it offers. Keep up the wonderful work Paizo! [/QUOTE]
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I just got Dungeon #105...
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