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<blockquote data-quote="Tidus" data-source="post: 5489651" data-attributes="member: 100420"><p>Sorry its been so long. Here is the new Bonus question of the week:</p><p></p><p><span style="font-family: 'Calibri'">Question: Hackman the Champion (STR 17; INT 11; WIS 9; DEX 16; CON 15; CHR 12; CMS 10) is exploring an abandoned mine in search of treasure rumor has that was left behind by the dwarvish miners many years ago. Deep into the tunnels he travels until he reaches a 10-foot wide chasm. On the other side of the chasm the tunnel continues deeper into the mines and possible rewards.</span></p><p><span style="font-family: 'Calibri'"> Hackman ponders for a moment before pulling from his backpack a 50-foot rope. He removes his armor and weapons and ties everything together with the rope. He now wears only his clothing as he secures the remaining 40-feet of rope to his waist. He places his equipment 5 feet from the edge of the chasm and backs up 25 feet to get a good run. He charges the chasm and leaps over the chasm. On a d4 he rolls a 3 and on a d20 he rolls a 17 and on a d6 he rolls a 6. What happens to Hackman and explain why.</span></p></blockquote><p></p>
[QUOTE="Tidus, post: 5489651, member: 100420"] Sorry its been so long. Here is the new Bonus question of the week: [FONT=Calibri]Question: Hackman the Champion (STR 17; INT 11; WIS 9; DEX 16; CON 15; CHR 12; CMS 10) is exploring an abandoned mine in search of treasure rumor has that was left behind by the dwarvish miners many years ago. Deep into the tunnels he travels until he reaches a 10-foot wide chasm. On the other side of the chasm the tunnel continues deeper into the mines and possible rewards.[/FONT] [FONT=Calibri] Hackman ponders for a moment before pulling from his backpack a 50-foot rope. He removes his armor and weapons and ties everything together with the rope. He now wears only his clothing as he secures the remaining 40-feet of rope to his waist. He places his equipment 5 feet from the edge of the chasm and backs up 25 feet to get a good run. He charges the chasm and leaps over the chasm. On a d4 he rolls a 3 and on a d20 he rolls a 17 and on a d6 he rolls a 6. What happens to Hackman and explain why.[/FONT] [/QUOTE]
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