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General Tabletop Discussion
*Pathfinder & Starfinder
I just learned the Psionic rules, and I have questions.
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<blockquote data-quote="Oryan77" data-source="post: 3521965" data-attributes="member: 18701"><p>I've always wanted to add Psionics to my campaign but the big book always intimidated me...a whole thick book on just one class? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>So my friend came over the other day with a Psion he made in order for us to learn how to use Psionic characters. I just reviewed the Mind Flayer Psion from the Expanded Psionics book and used that to do a practice combat with his level 7 PC. It was just for fun and to learn how the rules work, so we weren't worried about the fight being fair.</p><p></p><p>The rules were pretty simple to learn. I liked it. From a DMs perspective though, it seems kind of pointless to use Psionic rules for an NPC Psionic character. It's a lot of work to accomplish basically the same affect with spells. It's easier to "pretend" a Mind Flayer is Psionic using his spell abilities rather than juggling & dealing with power points as a Psionic Mind Flayer. </p><p></p><p>Also, If he's just going to be used for 1 fight, then the DM would most likely dump his max power points into each attack. That's a little unfair vs a Psionic PC since he would be conserving his power points for later combats. I quickly realized how much hurting Mind Thrust does. It seemed extremely powerful for a 1st lvl power.</p><p></p><p>One question I have is, does a Psionic Mind Flayer's CR go up? I didn't see any CR adjustment under its statblock. But when comparing it to the core Mind Flayer from the MM, it has 3 times more "spell" attacks. So it gains a whole bunch more powers that can make it more powerful from buffs and attacks. I was wondering if I was overlooking something since I'm new at the Psionic rules. A Psionic Mind Flayer seems much more powerful than the MM Mind Flayer.</p><p></p><p>Also, what are ways for people to deal with a Psionic person? Say a Psionic criminal is thrown into jail in a big city. What do authorities do to deal with Psionic people in their custody? With casters you can bind their hands, take away their compenents/focuses, and blindfold them. I would imagine authorities have ways to keep these guys under their control right? I just don't know how <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Overall I liked the class and I'm interested in the other versions of Psionic classes. I can see how this would be fun to play as a player. And the rules are so much easier than 2e rules were!</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3521965, member: 18701"] I've always wanted to add Psionics to my campaign but the big book always intimidated me...a whole thick book on just one class? :p So my friend came over the other day with a Psion he made in order for us to learn how to use Psionic characters. I just reviewed the Mind Flayer Psion from the Expanded Psionics book and used that to do a practice combat with his level 7 PC. It was just for fun and to learn how the rules work, so we weren't worried about the fight being fair. The rules were pretty simple to learn. I liked it. From a DMs perspective though, it seems kind of pointless to use Psionic rules for an NPC Psionic character. It's a lot of work to accomplish basically the same affect with spells. It's easier to "pretend" a Mind Flayer is Psionic using his spell abilities rather than juggling & dealing with power points as a Psionic Mind Flayer. Also, If he's just going to be used for 1 fight, then the DM would most likely dump his max power points into each attack. That's a little unfair vs a Psionic PC since he would be conserving his power points for later combats. I quickly realized how much hurting Mind Thrust does. It seemed extremely powerful for a 1st lvl power. One question I have is, does a Psionic Mind Flayer's CR go up? I didn't see any CR adjustment under its statblock. But when comparing it to the core Mind Flayer from the MM, it has 3 times more "spell" attacks. So it gains a whole bunch more powers that can make it more powerful from buffs and attacks. I was wondering if I was overlooking something since I'm new at the Psionic rules. A Psionic Mind Flayer seems much more powerful than the MM Mind Flayer. Also, what are ways for people to deal with a Psionic person? Say a Psionic criminal is thrown into jail in a big city. What do authorities do to deal with Psionic people in their custody? With casters you can bind their hands, take away their compenents/focuses, and blindfold them. I would imagine authorities have ways to keep these guys under their control right? I just don't know how :) Overall I liked the class and I'm interested in the other versions of Psionic classes. I can see how this would be fun to play as a player. And the rules are so much easier than 2e rules were! [/QUOTE]
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