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General Tabletop Discussion
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I just learned the Psionic rules, and I have questions.
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3528511" data-attributes="member: 1165"><p>I agree. I reworked the MM mind flayer to be more similar to the 2e version (eg having Dominate instead of just Suggestion) but, of course, was balanced with 3e rules.</p><p></p><p></p><p></p><p>The same goes for any NPC psychic or spellcaster. By the way, you are obeying the power point limit right? That should be on every page in obnoxiously large red writing; you cannot spend more power points on a power than your manifester level. This applies even if the power is "free" (eg doesn't cost points).</p><p></p><p>By the way, which mind flayer powers did you use? Mind Blast? Mind Blast? Or Mind Blast?</p><p></p><p>I'd probably get flamed for saying this at WotC, but psionics still isn't perfectly balanced, and you will run into some overpowered things. Mind Thrust is still pretty tame compared to Energy Missile, though. (IMO, Mind Thrust should do 1d6 damage per power point.)</p><p></p><p></p><p></p><p>It seems you used the wrong monster to test. Don't use a monster. Use a party vs party, and make sure one of the NPCs is psychic. Also the "magic" mind flayer has a 7th-level spell-like ability; I don't recall if it can be used as an attack anymore (it could in 3.0); if it could, it still ends up more powerful.</p><p></p><p></p><p></p><p>They couldn't keep my mage down. He always learned Silent Dimension Door at the earlier opportunity. A sorcerer in that position wouldn't even run the risk of losing their spellbook.</p><p></p><p>It's a plot twist for NPCs anyway. PCs rarely get captured and hate it when that happens, so it's not a big deal.</p><p></p><p></p><p></p><p>No kidding. 3e psionics rules actually ... gasp ... follow the rules!</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3528511, member: 1165"] I agree. I reworked the MM mind flayer to be more similar to the 2e version (eg having Dominate instead of just Suggestion) but, of course, was balanced with 3e rules. The same goes for any NPC psychic or spellcaster. By the way, you are obeying the power point limit right? That should be on every page in obnoxiously large red writing; you cannot spend more power points on a power than your manifester level. This applies even if the power is "free" (eg doesn't cost points). By the way, which mind flayer powers did you use? Mind Blast? Mind Blast? Or Mind Blast? I'd probably get flamed for saying this at WotC, but psionics still isn't perfectly balanced, and you will run into some overpowered things. Mind Thrust is still pretty tame compared to Energy Missile, though. (IMO, Mind Thrust should do 1d6 damage per power point.) It seems you used the wrong monster to test. Don't use a monster. Use a party vs party, and make sure one of the NPCs is psychic. Also the "magic" mind flayer has a 7th-level spell-like ability; I don't recall if it can be used as an attack anymore (it could in 3.0); if it could, it still ends up more powerful. They couldn't keep my mage down. He always learned Silent Dimension Door at the earlier opportunity. A sorcerer in that position wouldn't even run the risk of losing their spellbook. It's a plot twist for NPCs anyway. PCs rarely get captured and hate it when that happens, so it's not a big deal. No kidding. 3e psionics rules actually ... gasp ... follow the rules! [/QUOTE]
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I just learned the Psionic rules, and I have questions.
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