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I just played my first Rules Cyclopedia based game
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<blockquote data-quote="Betote" data-source="post: 4529840" data-attributes="member: 52055"><p>Basic D&D (being it B/X, BECMI, RC, LL or whatever fancy acronym you stumble upon) is in fact a very different beast that 3e/4e. While the WotC's D&Ds are more focused on tactical options and blockbuster combat, BD&D is more of an imagination game, a "do whatever you want and wing it on the fly". The lack of rules makes the DM feel less like 'cheating' when he makes monsters, NPCs and situations up as the game flows, so it's more open in nature.</p><p></p><p>I'd suggest you pick up B2, as it's a great mini-sandbox setting with plenty of space for you and the players to create their own adventures. If you feel you and your players are up to a bigger challenge, you could always take T1-4 (Temple of Elemental Evil) with almost no conversion needed and have a more 'epic' feel. Generally speaking, BD&D is a very good system to try "megadungeons" and, if you're confident with the rules, you can start using things like Tomb of Abysthor of Rappan Athuk (they're meant to 3.x, but another great thing about BD&D is you can make up conversions on the fly, as there are so few rules to worry about).</p><p></p><p>About lethality, I wouldn't give extra hps, as the feeling of vulnerability at the first levels is one of the things that encourage players to find creative solutions rather than straight-up charging the enemy. If you plan long-term campaigns, a good idea could be the 0hp = unconscious, -10hp = dead option that has already been suggested. That, or starting at 2nd-3rd level, although you'd be missing a raather fun portion of the game.</p></blockquote><p></p>
[QUOTE="Betote, post: 4529840, member: 52055"] Basic D&D (being it B/X, BECMI, RC, LL or whatever fancy acronym you stumble upon) is in fact a very different beast that 3e/4e. While the WotC's D&Ds are more focused on tactical options and blockbuster combat, BD&D is more of an imagination game, a "do whatever you want and wing it on the fly". The lack of rules makes the DM feel less like 'cheating' when he makes monsters, NPCs and situations up as the game flows, so it's more open in nature. I'd suggest you pick up B2, as it's a great mini-sandbox setting with plenty of space for you and the players to create their own adventures. If you feel you and your players are up to a bigger challenge, you could always take T1-4 (Temple of Elemental Evil) with almost no conversion needed and have a more 'epic' feel. Generally speaking, BD&D is a very good system to try "megadungeons" and, if you're confident with the rules, you can start using things like Tomb of Abysthor of Rappan Athuk (they're meant to 3.x, but another great thing about BD&D is you can make up conversions on the fly, as there are so few rules to worry about). About lethality, I wouldn't give extra hps, as the feeling of vulnerability at the first levels is one of the things that encourage players to find creative solutions rather than straight-up charging the enemy. If you plan long-term campaigns, a good idea could be the 0hp = unconscious, -10hp = dead option that has already been suggested. That, or starting at 2nd-3rd level, although you'd be missing a raather fun portion of the game. [/QUOTE]
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I just played my first Rules Cyclopedia based game
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