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I just played my first Rules Cyclopedia based game
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<blockquote data-quote="ExploderWizard" data-source="post: 4529850" data-attributes="member: 66434"><p>Sounds like an awesome session <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> No matter what rules you end up using to play I think you will find that the adventures you make up as you go along will turn out to be the most memorable and possibly the most fun. Every part of games like this come from you and your players. The rules fade into the background and the events take center stage. I say keep going like you are. The games sounds like a lot of fun. </p><p> </p><p>If character death is ruining the experience for anyone then you can simply rule that anyone reduced to 0 hp or below is knocked out. If the whole party gets wiped out, fade to black and the next scene opens with the characters as captives and the story continues. Use the rules as rough guidelines and keep things moving. From the sound of your session report you already know how to do this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4529850, member: 66434"] Sounds like an awesome session :lol: No matter what rules you end up using to play I think you will find that the adventures you make up as you go along will turn out to be the most memorable and possibly the most fun. Every part of games like this come from you and your players. The rules fade into the background and the events take center stage. I say keep going like you are. The games sounds like a lot of fun. If character death is ruining the experience for anyone then you can simply rule that anyone reduced to 0 hp or below is knocked out. If the whole party gets wiped out, fade to black and the next scene opens with the characters as captives and the story continues. Use the rules as rough guidelines and keep things moving. From the sound of your session report you already know how to do this. :) [/QUOTE]
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I just played my first Rules Cyclopedia based game
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