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I just played my first Rules Cyclopedia based game
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<blockquote data-quote="FriarRosing" data-source="post: 4530275" data-attributes="member: 63942"><p>Thanks everyone for responding. It's cool how much individual support there is for the game. It seems like the people who play it are a little more... I don't know. It seems more like a love of the game thing than fans of the newer editions have. Less of just having fun with whatever is new, and more of a real enjoyment and love of the old system. That's how it seems to me, anyway. It's pretty awesome. I think players of the older editions are more passionate than a lot of a players dedicated to the new editions. That could be either good or bad, I suppose. But I think it's generally good. </p><p></p><p>I'm going to run B2 and depending on how it goes buy the other ones people recommended (b1, b3 and b5 seem pretty popular). I ordered X1, so hopefully it'll show up soon. Actually, I got the Basic and Expert boxed sets off of eBay. That may have been stupid, since I have Rules Cyclopedia, but I don't care. I wanted them to have them. I guess it's a collector type of thing. Also it'll be good to have multiple copies of the character creation and classes and such for my players when we start out. Right? I may get the b1-9 "In Search of Adventure" compilation on Amazon. It's expensive, but less so than if I tracked down all of the modules individually. </p><p></p><p>I'm excited to play the game again. I'm going to warn the players to, as many suggested, try to be more creative and problem solving than they are in 4e. They can't just rush into battle and be fine anymore. Healing surges don't exist. </p><p></p><p>I'm going to try and play the game by the book and not really do any house rules or anything. If things get too ridiculous I may do the unconscious at 0, dead at -10. I still like the huge death risk, though. I imagine it makes actually finding interesting solutions to problems and ways of defeating the monsters that much more rewarding. </p><p></p><p>I also feel like I should add this little detail about the adventure we played that I left out: to sneak the barkeeper out of the village and past the guards, the thief threw him hogtied over the town wall, and when he ran out to get him he found the poor guy getting mauled by seven wolves. The thief managed to scare the wolves off, though. That poor bartender...</p></blockquote><p></p>
[QUOTE="FriarRosing, post: 4530275, member: 63942"] Thanks everyone for responding. It's cool how much individual support there is for the game. It seems like the people who play it are a little more... I don't know. It seems more like a love of the game thing than fans of the newer editions have. Less of just having fun with whatever is new, and more of a real enjoyment and love of the old system. That's how it seems to me, anyway. It's pretty awesome. I think players of the older editions are more passionate than a lot of a players dedicated to the new editions. That could be either good or bad, I suppose. But I think it's generally good. I'm going to run B2 and depending on how it goes buy the other ones people recommended (b1, b3 and b5 seem pretty popular). I ordered X1, so hopefully it'll show up soon. Actually, I got the Basic and Expert boxed sets off of eBay. That may have been stupid, since I have Rules Cyclopedia, but I don't care. I wanted them to have them. I guess it's a collector type of thing. Also it'll be good to have multiple copies of the character creation and classes and such for my players when we start out. Right? I may get the b1-9 "In Search of Adventure" compilation on Amazon. It's expensive, but less so than if I tracked down all of the modules individually. I'm excited to play the game again. I'm going to warn the players to, as many suggested, try to be more creative and problem solving than they are in 4e. They can't just rush into battle and be fine anymore. Healing surges don't exist. I'm going to try and play the game by the book and not really do any house rules or anything. If things get too ridiculous I may do the unconscious at 0, dead at -10. I still like the huge death risk, though. I imagine it makes actually finding interesting solutions to problems and ways of defeating the monsters that much more rewarding. I also feel like I should add this little detail about the adventure we played that I left out: to sneak the barkeeper out of the village and past the guards, the thief threw him hogtied over the town wall, and when he ran out to get him he found the poor guy getting mauled by seven wolves. The thief managed to scare the wolves off, though. That poor bartender... [/QUOTE]
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