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I just played my first Rules Cyclopedia based game
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<blockquote data-quote="FriarRosing" data-source="post: 4532946" data-attributes="member: 63942"><p>That might be a contributing factor, sure. Certainly it was fun because it was different and everyone did whatever they wanted without concern for the consequences. The session was just kind of an out of the blue, "hey, you guys want to try this out and kill some goblins or something?" kind of venture, but I think that the rules set makes that kind of game a lot easier. I also personally just enjoyed it in that I felt I had less to worry about in terms of rules or mechanics. It was nice to not have to worry about powers or whatever. And for once I actually enjoyed rolling up characters. </p><p></p><p>I also think the rules fit my style of playing a lot more than the newer editions. I've realized that with D&D it's no different from the rest of my life--I improvise a lot better than I plan.</p><p></p><p>But anyway, I'm considering buying the Labyrinth Lord books off of Amazon or something since it's pretty cheap and looks cool. I want something my players can look at and maybe borrow to learn the rules better or get an idea of how everything works, and I'm really anal about keeping my books in good shape (especially one as coveted and hard to find for a reasonable price as the RC). If I get a good enough feel for the rules and get confident enough I may even see about running a monthly game at the local game shop for anyone who wants to join.</p><p></p><p>One question about Labyrinth Lord since I've only been able to glance over PDF so far, not much has changed, right? Does it essentially have all the same information as the RC?</p></blockquote><p></p>
[QUOTE="FriarRosing, post: 4532946, member: 63942"] That might be a contributing factor, sure. Certainly it was fun because it was different and everyone did whatever they wanted without concern for the consequences. The session was just kind of an out of the blue, "hey, you guys want to try this out and kill some goblins or something?" kind of venture, but I think that the rules set makes that kind of game a lot easier. I also personally just enjoyed it in that I felt I had less to worry about in terms of rules or mechanics. It was nice to not have to worry about powers or whatever. And for once I actually enjoyed rolling up characters. I also think the rules fit my style of playing a lot more than the newer editions. I've realized that with D&D it's no different from the rest of my life--I improvise a lot better than I plan. But anyway, I'm considering buying the Labyrinth Lord books off of Amazon or something since it's pretty cheap and looks cool. I want something my players can look at and maybe borrow to learn the rules better or get an idea of how everything works, and I'm really anal about keeping my books in good shape (especially one as coveted and hard to find for a reasonable price as the RC). If I get a good enough feel for the rules and get confident enough I may even see about running a monthly game at the local game shop for anyone who wants to join. One question about Labyrinth Lord since I've only been able to glance over PDF so far, not much has changed, right? Does it essentially have all the same information as the RC? [/QUOTE]
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I just played my first Rules Cyclopedia based game
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