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I just played my first Rules Cyclopedia based game
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<blockquote data-quote="FriarRosing" data-source="post: 4533031" data-attributes="member: 63942"><p>Thanks for the info about LL. I'll still probably get it (partly just to support the idea!) but it doesn't seem like as much of a necessity, but it'd certainly be nice to have.</p><p></p><p>I apologize that so much of this thread has been me just asking questions. I have another one, though:</p><p>Do I really have to keep as good of track of time as is described in the book? In all of my 3e and 4e campaigns we were always pretty vague with the passage of time--it always seemed like too much of a hassle to keep up with. Is it more important in RC? For some reason I find that part of the rules a little intimidating.</p><p></p><p>Thanks to everyone for the responses and info by the way. It's been really helpful. I think we'll probably play again tomorrow. One of the I like the Rules Cyclopedia so much is that if I'm in the mood for D&D I can just go knock on my roommates' doors and see if they're interested. I don't have to worry about having adventures and encounters thought up; we can just play whenever the desire strikes us. It's fantastic.</p></blockquote><p></p>
[QUOTE="FriarRosing, post: 4533031, member: 63942"] Thanks for the info about LL. I'll still probably get it (partly just to support the idea!) but it doesn't seem like as much of a necessity, but it'd certainly be nice to have. I apologize that so much of this thread has been me just asking questions. I have another one, though: Do I really have to keep as good of track of time as is described in the book? In all of my 3e and 4e campaigns we were always pretty vague with the passage of time--it always seemed like too much of a hassle to keep up with. Is it more important in RC? For some reason I find that part of the rules a little intimidating. Thanks to everyone for the responses and info by the way. It's been really helpful. I think we'll probably play again tomorrow. One of the I like the Rules Cyclopedia so much is that if I'm in the mood for D&D I can just go knock on my roommates' doors and see if they're interested. I don't have to worry about having adventures and encounters thought up; we can just play whenever the desire strikes us. It's fantastic. [/QUOTE]
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I just played my first Rules Cyclopedia based game
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