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I just played my first Rules Cyclopedia based game
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<blockquote data-quote="FriarRosing" data-source="post: 4541448" data-attributes="member: 63942"><p>So we just finished our second RC game. This time I had my players roll up their own characters--a dwarf and a magic user. I did some minor plot set-up with the characters being exiles from a nearby kingdom after the old king died and his son took over. I set them up in the same village they were in before. The barkeeper was even there, and they got to hear about the insane events that had happened a few months before. In the end they decided to go back to the Orc King's lair. This time they were after all of his loot, and conned a few people from the tavern into going with them. They pulled a pretty good heist by means of a rather ridiculous plan involving a trail of burning orc bodies for the guards to follow while the party ran in, grabbed all the loot, and then ran out as fast as they could. Only one of their hirelings died. Next game they'll probably head east to the Keep on the Borderlands. </p><p></p><p>I decided I like RC a lot. I think my players do too, for the most part. One commented that he really liked not using the battle mat, though he was pretty mad at first when he rolled a 1 for his hit points. It was still really fun, and luckily none of their characters died. At first they were determined not to name them until 3rd level, but eventually gave them names anyway. The best part, I think, was they focused way more on planning interesting and creative attacks and ways to get out of combat than they ever did in 3 or 4e. I also still stand by my statement that they game is tons more immersive than the newer editions.</p><p></p><p>The only real complaints were over the slow accumulation of XP and the magic user's having only 1 hit point. </p><p></p><p>We're probably going to play again on Tuesday, maybe, since none of us have class or work due to Veteran's day. </p><p></p><p>Oh, I made everything up as I went this time as well.</p></blockquote><p></p>
[QUOTE="FriarRosing, post: 4541448, member: 63942"] So we just finished our second RC game. This time I had my players roll up their own characters--a dwarf and a magic user. I did some minor plot set-up with the characters being exiles from a nearby kingdom after the old king died and his son took over. I set them up in the same village they were in before. The barkeeper was even there, and they got to hear about the insane events that had happened a few months before. In the end they decided to go back to the Orc King's lair. This time they were after all of his loot, and conned a few people from the tavern into going with them. They pulled a pretty good heist by means of a rather ridiculous plan involving a trail of burning orc bodies for the guards to follow while the party ran in, grabbed all the loot, and then ran out as fast as they could. Only one of their hirelings died. Next game they'll probably head east to the Keep on the Borderlands. I decided I like RC a lot. I think my players do too, for the most part. One commented that he really liked not using the battle mat, though he was pretty mad at first when he rolled a 1 for his hit points. It was still really fun, and luckily none of their characters died. At first they were determined not to name them until 3rd level, but eventually gave them names anyway. The best part, I think, was they focused way more on planning interesting and creative attacks and ways to get out of combat than they ever did in 3 or 4e. I also still stand by my statement that they game is tons more immersive than the newer editions. The only real complaints were over the slow accumulation of XP and the magic user's having only 1 hit point. We're probably going to play again on Tuesday, maybe, since none of us have class or work due to Veteran's day. Oh, I made everything up as I went this time as well. [/QUOTE]
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I just played my first Rules Cyclopedia based game
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