Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
I just played my first Rules Cyclopedia based game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FriarRosing" data-source="post: 4546432" data-attributes="member: 63942"><p>Well, our Rules Cyclopedia game has been going well. It works well for now, when I don't have the time to plan any good 4e adventures due to finals next week. Since I don't plan for RC, we can just play whenever everyone has the time. </p><p></p><p>Their plan now is to take on the Orc King himself after raiding his lair for loot. I sort of accidentally gave them a wand of lightning bolt after reading the treasure tables wrong. And I'm of the mind that after I tell them they've found something, I can't take it back, no matter what. I suppose I could have someone pick pocket it off of them, but it's probably too precious and they're probably too wise for that. </p><p></p><p>There were a few things I wanted to mention about our game, just to see what people thought:</p><p></p><p>We don't use weapon mastery--it confuses me very much, and all of the tables with all of the symbols that mean different things for different weapons instill fear in me. Are my players missing out from our not using this?</p><p></p><p>I didn't use any of the skill system mentioned in the book, but I did allow my players to choose four traits for their characters that I'll take into consideration if they try anything. I let the Magic-User be able to just do really minor magic tricks at will--essentially things like changing the temperature of an object slightly, or something like letting him decide to make some part of his body have a faint, magical glow. The Dwarf (who is affectionately referred to mostly as "Beardy") decided to have swindling, gambling, stealing and hardiness be his traits. I'm not entirely sure yet how he plans on using them. I know he mentioned hardiness would mainly affect his character's getting drunk. My plan is not have these things affect the actual mechanical aspects of the game, but just be minor things for me to take into consideration as the DM in various situations, effecting the outcome only where I think it makes sense or applies. This was partly in an attempt to make the RC game feel like it really is "our" game in addition to being Dungeons and Dragons. I guess I'll find out if it was dumb or not.</p><p></p><p></p><p>I'm kind of planning on including some 1 and possible 2e stuff in the game as it goes on. I know it'll take some conversion, but really, even if I don't convert it I don't think the players will notice. I like the idea of a modular, kitbashed, as they say, D&D game. From what people have said, it sounds like that's the way many people used to play, and probably still do.</p></blockquote><p></p>
[QUOTE="FriarRosing, post: 4546432, member: 63942"] Well, our Rules Cyclopedia game has been going well. It works well for now, when I don't have the time to plan any good 4e adventures due to finals next week. Since I don't plan for RC, we can just play whenever everyone has the time. Their plan now is to take on the Orc King himself after raiding his lair for loot. I sort of accidentally gave them a wand of lightning bolt after reading the treasure tables wrong. And I'm of the mind that after I tell them they've found something, I can't take it back, no matter what. I suppose I could have someone pick pocket it off of them, but it's probably too precious and they're probably too wise for that. There were a few things I wanted to mention about our game, just to see what people thought: We don't use weapon mastery--it confuses me very much, and all of the tables with all of the symbols that mean different things for different weapons instill fear in me. Are my players missing out from our not using this? I didn't use any of the skill system mentioned in the book, but I did allow my players to choose four traits for their characters that I'll take into consideration if they try anything. I let the Magic-User be able to just do really minor magic tricks at will--essentially things like changing the temperature of an object slightly, or something like letting him decide to make some part of his body have a faint, magical glow. The Dwarf (who is affectionately referred to mostly as "Beardy") decided to have swindling, gambling, stealing and hardiness be his traits. I'm not entirely sure yet how he plans on using them. I know he mentioned hardiness would mainly affect his character's getting drunk. My plan is not have these things affect the actual mechanical aspects of the game, but just be minor things for me to take into consideration as the DM in various situations, effecting the outcome only where I think it makes sense or applies. This was partly in an attempt to make the RC game feel like it really is "our" game in addition to being Dungeons and Dragons. I guess I'll find out if it was dumb or not. I'm kind of planning on including some 1 and possible 2e stuff in the game as it goes on. I know it'll take some conversion, but really, even if I don't convert it I don't think the players will notice. I like the idea of a modular, kitbashed, as they say, D&D game. From what people have said, it sounds like that's the way many people used to play, and probably still do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I just played my first Rules Cyclopedia based game
Top