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I just realized what bugs me about Warlords . . .
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<blockquote data-quote="ptolemy18" data-source="post: 3826425" data-attributes="member: 24970"><p>I like "Tactician" as a name. I admit that, though, if I was a total TRPG newbie, I'd probably want to play a class called a "Warlord" more.</p><p></p><p>My biggest gripe with "Warlords" is the likelihood that they will be something like the "Marshal" from the 3.x Miniatures Handbook, and will provide buffs to their allies through the "flavor text explanation" that they are giving them constant tactical advice. I don't object to the idea of a class which exists to give buffs to its allies, of course (like the good ol' Bard), but this explanation seems to be full of logic holes to me: what if the Warlord is blinded and can't see the combat? What if the allies are deafened and can't hear the Warlord? And so forth and so on. :/ Obviously this is nitpicking but I find an overtly supernatural explanation more "plausible."</p><p></p><p>Still, if they are really planning to have a non-divine class which fulfills some of the functions of the cleric as the "resource base" for the party, that's a pretty impressive goal. Hope it works.</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 3826425, member: 24970"] I like "Tactician" as a name. I admit that, though, if I was a total TRPG newbie, I'd probably want to play a class called a "Warlord" more. My biggest gripe with "Warlords" is the likelihood that they will be something like the "Marshal" from the 3.x Miniatures Handbook, and will provide buffs to their allies through the "flavor text explanation" that they are giving them constant tactical advice. I don't object to the idea of a class which exists to give buffs to its allies, of course (like the good ol' Bard), but this explanation seems to be full of logic holes to me: what if the Warlord is blinded and can't see the combat? What if the allies are deafened and can't hear the Warlord? And so forth and so on. :/ Obviously this is nitpicking but I find an overtly supernatural explanation more "plausible." Still, if they are really planning to have a non-divine class which fulfills some of the functions of the cleric as the "resource base" for the party, that's a pretty impressive goal. Hope it works. Jason [/QUOTE]
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I just realized what bugs me about Warlords . . .
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