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I Just Want To Teleport and Stab Things
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<blockquote data-quote="Tigris" data-source="post: 9826193" data-attributes="member: 7043270"><p>When I did read your initial description I was thinking about the original 4E assassin. </p><p></p><p></p><p>That one had a 3 square teleport at will (from one person to another). </p><p></p><p></p><p>Unfortunately the other assassin in 4e had the "drop from height onto enemy" power (one of the ninja subclass at wills from executioner). </p><p></p><p></p><p>As you said there are some more ways to gain teleport in 4E (eladrin race, assassin utility powers, or binder multiclass feat etc). </p><p></p><p></p><p>Hexblade in 4e (with 1 subclass) can also teleport, not at will but whenever something next to them dies. Hexblades can also charge and if you have a faerie race you could charge from air downwards. </p><p></p><p></p><p>One way to do teleporting a bit more could be using a hybrid class. </p><p></p><p>Hybrid Binder Warlock can get the teleport for something dieing next to it. Then you could take a faerie and another class which has some good charge. (Like executioner assassin) then you could use teleports into the air and charge from there down enemies (as a fairy) with light blades. </p><p></p><p></p><p></p><p>But I can see why this might not 100% fit what you have in mind. </p><p></p><p></p><p></p><p></p><p>I did not find anything 100% fitting, but it reminded me a bit about Beacon so I looked it up.</p><p></p><p></p><p>In Beacon (great 4e inspired tactical rpg) there is the Shadowdancer class which uses light blades and can teleport at will, but next to enemies so not really into the air, and its more about your shadows which you leave behind, but you could still interpret the teleport flavourwise as jumping onto the enemy and thus doing extra damage (not because of the shadow figure). Also having high ground does give an advantage in combat and there exist flying classes so you could trick around with those. </p><p></p><p></p><p></p><p>Not sure if this helps, but thats everything which came to mind.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9826193, member: 7043270"] When I did read your initial description I was thinking about the original 4E assassin. That one had a 3 square teleport at will (from one person to another). Unfortunately the other assassin in 4e had the "drop from height onto enemy" power (one of the ninja subclass at wills from executioner). As you said there are some more ways to gain teleport in 4E (eladrin race, assassin utility powers, or binder multiclass feat etc). Hexblade in 4e (with 1 subclass) can also teleport, not at will but whenever something next to them dies. Hexblades can also charge and if you have a faerie race you could charge from air downwards. One way to do teleporting a bit more could be using a hybrid class. Hybrid Binder Warlock can get the teleport for something dieing next to it. Then you could take a faerie and another class which has some good charge. (Like executioner assassin) then you could use teleports into the air and charge from there down enemies (as a fairy) with light blades. But I can see why this might not 100% fit what you have in mind. I did not find anything 100% fitting, but it reminded me a bit about Beacon so I looked it up. In Beacon (great 4e inspired tactical rpg) there is the Shadowdancer class which uses light blades and can teleport at will, but next to enemies so not really into the air, and its more about your shadows which you leave behind, but you could still interpret the teleport flavourwise as jumping onto the enemy and thus doing extra damage (not because of the shadow figure). Also having high ground does give an advantage in combat and there exist flying classes so you could trick around with those. Not sure if this helps, but thats everything which came to mind. [/QUOTE]
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