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I Just Want To Teleport and Stab Things
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<blockquote data-quote="Kurotowa" data-source="post: 9826361" data-attributes="member: 27957"><p>I can't help it if you want to feel insulted. I'm trying to be bluntly honest. You're not just asking for "the ability to teleport", you're asking for "the ability to teleport <em>at-will, with combat bonuses, on a martial character</em>". And that's a super specific ask.</p><p></p><p>As you say, there's a lot of options of that general type available. But you've been discounting them one by one because they fail one or more of your requirements; they have limited uses, or situational restrictions, or smaller scope, or don't come paired with enough combat prowess. And what I'm trying to say is that everything besides a specifically custom built class is going to fail your test, because you're holding up a superhero character as your template.</p><p></p><p>D&D is not a superhero RPG. The classes have a smaller power budget, special abilities are almost always on limited uses, and it isn't designed to emulate those sorts of characters. Not unless you take it apart and rebuild it to do what you want. The best you can do is take inspiration from character notes and translate them into a D&D context. That or get your DM to approve some purpose built and completely imbalanced custom homebrew. Goodness knows you can find enough of those littering the dark corners of the Internet.</p><p></p><p>I'm always willing to help people try to find the closest D&D analog of the character idea they want to play. But if you're playing by-the-book D&D you're playing a D&D character, and that means you won't achieve 1:1 parity with the comic or novel or anime protagonist you think is really cool. They're from different mediums and different genres, and some things <em>just don't translate</em>. A game like GURPS tries to live up its name and have a place for everything. D&D does not.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9826361, member: 27957"] I can't help it if you want to feel insulted. I'm trying to be bluntly honest. You're not just asking for "the ability to teleport", you're asking for "the ability to teleport [I]at-will, with combat bonuses, on a martial character[/I]". And that's a super specific ask. As you say, there's a lot of options of that general type available. But you've been discounting them one by one because they fail one or more of your requirements; they have limited uses, or situational restrictions, or smaller scope, or don't come paired with enough combat prowess. And what I'm trying to say is that everything besides a specifically custom built class is going to fail your test, because you're holding up a superhero character as your template. D&D is not a superhero RPG. The classes have a smaller power budget, special abilities are almost always on limited uses, and it isn't designed to emulate those sorts of characters. Not unless you take it apart and rebuild it to do what you want. The best you can do is take inspiration from character notes and translate them into a D&D context. That or get your DM to approve some purpose built and completely imbalanced custom homebrew. Goodness knows you can find enough of those littering the dark corners of the Internet. I'm always willing to help people try to find the closest D&D analog of the character idea they want to play. But if you're playing by-the-book D&D you're playing a D&D character, and that means you won't achieve 1:1 parity with the comic or novel or anime protagonist you think is really cool. They're from different mediums and different genres, and some things [I]just don't translate[/I]. A game like GURPS tries to live up its name and have a place for everything. D&D does not. [/QUOTE]
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