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I Just Want To Teleport and Stab Things
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<blockquote data-quote="mellored" data-source="post: 9826551" data-attributes="member: 6801209"><p>RIght. Though that's level 6, and still has some limitations.</p><p></p><p>One more point for the Cartographer though, they can teleport twice each turn.</p><p>10' in, stab, 10' away.</p><p>Or maybe 30' to an ally, 10' to an enemy, and stab.</p><p>3 times with the boots, and/or Misty Step</p><p></p><p>Well... True. Since it obsolete cunning action, then your effectively spending 2 levels on it. So that's probably fine.</p><p></p><p>Rogue Subclass: Blink Blade</p><p>The Blink Blade is a master of spatial displacement, a combatant who views distance as a mere suggestion rather than a physical law. While other rogues rely on hiding behind tapestries or lurking in corners, you exist in the "in-between." By fracturing your presence across the battlefield, you become a flickering ghost of steel—disappearing from a predator's reach only to reappear as the killing blow at their back.</p><p></p><p>Level 3:</p><p>Blink Step: You can teleport as a bonus action at-will. The distance is equal to 5 feet per sneak attack die you have. (10' up to 50').</p><p>Sudden Stab: If you end any teleport adjacent to a creature, you gain advantage on your next melee attack against it before the start of your next turn.</p><p></p><p>Level 9: </p><p>Instinctive Step: When you use your Uncanny Dodge feature, you may immediately teleport 15 feet as part of that same reaction.</p><p>Long Step: You can cast Dimension Door once per short rest.</p><p></p><p>Level 13: </p><p>Teleport Control: You are a master of travel, always going where you want. Whenever an effect would teleport you (including hostile spells or forced portals), you choose the ending location within the effect's range.</p><p>Chain Strike: You can cast Steel Wind Strike once per short rest, increasing the damage to a number of D10's equal to your sneak attack dice (7d10 at level 13). You can also use Cunning Stikes with those dice. Dexterity is your spell casting modifier.</p><p></p><p>Level 17: </p><p>Perpetual Step: You no longer walk; you simply arrive. Whenever you would move for any reason—including forced movement—you can choose to teleport that same distance instead.</p><p>True Teleport: You can cast Teleport once per long rest, but you can only target yourself.</p></blockquote><p></p>
[QUOTE="mellored, post: 9826551, member: 6801209"] RIght. Though that's level 6, and still has some limitations. One more point for the Cartographer though, they can teleport twice each turn. 10' in, stab, 10' away. Or maybe 30' to an ally, 10' to an enemy, and stab. 3 times with the boots, and/or Misty Step Well... True. Since it obsolete cunning action, then your effectively spending 2 levels on it. So that's probably fine. Rogue Subclass: Blink Blade The Blink Blade is a master of spatial displacement, a combatant who views distance as a mere suggestion rather than a physical law. While other rogues rely on hiding behind tapestries or lurking in corners, you exist in the "in-between." By fracturing your presence across the battlefield, you become a flickering ghost of steel—disappearing from a predator's reach only to reappear as the killing blow at their back. Level 3: Blink Step: You can teleport as a bonus action at-will. The distance is equal to 5 feet per sneak attack die you have. (10' up to 50'). Sudden Stab: If you end any teleport adjacent to a creature, you gain advantage on your next melee attack against it before the start of your next turn. Level 9: Instinctive Step: When you use your Uncanny Dodge feature, you may immediately teleport 15 feet as part of that same reaction. Long Step: You can cast Dimension Door once per short rest. Level 13: Teleport Control: You are a master of travel, always going where you want. Whenever an effect would teleport you (including hostile spells or forced portals), you choose the ending location within the effect's range. Chain Strike: You can cast Steel Wind Strike once per short rest, increasing the damage to a number of D10's equal to your sneak attack dice (7d10 at level 13). You can also use Cunning Stikes with those dice. Dexterity is your spell casting modifier. Level 17: Perpetual Step: You no longer walk; you simply arrive. Whenever you would move for any reason—including forced movement—you can choose to teleport that same distance instead. True Teleport: You can cast Teleport once per long rest, but you can only target yourself. [/QUOTE]
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