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I Just Want To Teleport and Stab Things
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<blockquote data-quote="doctorbadwolf" data-source="post: 9826609" data-attributes="member: 6704184"><p>Yep, which is why it isn't what I want. Well, that and that it is doing too much and thus has the annoying limitation of darkness to darkness jumping. Even just "a space within 5ft of a shadow" would be workable, since most of the time it would be pretty free but still not completely unrestricted. But actually unrestricted, not advantage, and 30 feet rather than 60, would be better. </p><p></p><p>Sure, but tbh 10ft teleports just aren't all that compelling, and teleporting to an ally only really makes sense as a support character, which is not at all the goal. Add to that the fact that Artificers aren't very good with weapons unless your subclass focuses on it....</p><p></p><p>I like that a lot. I would change the advantage after teleporting to match other rogue subclasses and just be "you can use sneak attack against a target you teleport next to, even if you don't have advantage", and loosen up the teleport a little bit more. </p><p></p><p>I genuinely don't see why no just have it be that you can teleport up to your speed as a bonus action. Then, if you dash as your action it is 60ft, but you're sacrificing your action so that will only happen out of combat. </p><p></p><p>Then at high level you can teleport as a bonus action, as a reaction when you use uncanny dodge, or as an action, or use your action to make your other teleports cover more distance. </p><p></p><p>I see no reason for the level 17 feature to only target you, btw. It's the capstone, and it's such high level that any official subclass that gave a spell that level at level 17 would just give it, no extra restrictions on the spell itself.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9826609, member: 6704184"] Yep, which is why it isn't what I want. Well, that and that it is doing too much and thus has the annoying limitation of darkness to darkness jumping. Even just "a space within 5ft of a shadow" would be workable, since most of the time it would be pretty free but still not completely unrestricted. But actually unrestricted, not advantage, and 30 feet rather than 60, would be better. Sure, but tbh 10ft teleports just aren't all that compelling, and teleporting to an ally only really makes sense as a support character, which is not at all the goal. Add to that the fact that Artificers aren't very good with weapons unless your subclass focuses on it.... I like that a lot. I would change the advantage after teleporting to match other rogue subclasses and just be "you can use sneak attack against a target you teleport next to, even if you don't have advantage", and loosen up the teleport a little bit more. I genuinely don't see why no just have it be that you can teleport up to your speed as a bonus action. Then, if you dash as your action it is 60ft, but you're sacrificing your action so that will only happen out of combat. Then at high level you can teleport as a bonus action, as a reaction when you use uncanny dodge, or as an action, or use your action to make your other teleports cover more distance. I see no reason for the level 17 feature to only target you, btw. It's the capstone, and it's such high level that any official subclass that gave a spell that level at level 17 would just give it, no extra restrictions on the spell itself. [/QUOTE]
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