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General Tabletop Discussion
*Dungeons & Dragons
I Just Want To Teleport and Stab Things
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<blockquote data-quote="doctorbadwolf" data-source="post: 9826765" data-attributes="member: 6704184"><p>It's a solid but not huge for a rogue upgrade. I will not ever design a class or sublcass feature around whether there is a similar feat benefit. I don't think anyone ever should. They're separate things. </p><p>Like...you can get damage reduction from a feat, does that mean subclasses should never give damage reduction? No, obviously not. </p><p></p><p>The DM should know better than to bank anything on purely melee combatants, but yeah...adding a bonus action attack to the rogue just isn't a big deal IMO. Especially if we go with the level 9 upgrade rather than putting it at level 3. </p><p></p><p>Eh, the attacks after teleporting isn't that important, but it also isn't nearly as big a deal as you're making it out to be. Give the Swashbuckler the ability to attack as a reaction when an enemy misses them with a melee attack, and it's fine. Upgrade it to be doable as part of the reaction used with Uncanny Dodge, say at level 13, and it's really cool but not gonna break anything. </p><p></p><p></p><p></p><p>I don't think I would go with disengage allowing you to then teleport using your speed. That is way too much cost. </p><p></p><p>And I would specifically word it so that is can bypass anything that misty step bypasses, including wording it so that you can teleport a number of feet equal to your normal speed. No way should grappling stop you from using it. </p><p></p><p>I mean there just isn't any reason to try to grind it down into something that no one will want lol just let the cool thing be cool. </p><p></p><p>I'm fine with a bonus action teleport that doesn't use your movement, or a teleport that uses your movement, but not one that costs both unless it is supposed to be a minor part of the character.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9826765, member: 6704184"] It's a solid but not huge for a rogue upgrade. I will not ever design a class or sublcass feature around whether there is a similar feat benefit. I don't think anyone ever should. They're separate things. Like...you can get damage reduction from a feat, does that mean subclasses should never give damage reduction? No, obviously not. The DM should know better than to bank anything on purely melee combatants, but yeah...adding a bonus action attack to the rogue just isn't a big deal IMO. Especially if we go with the level 9 upgrade rather than putting it at level 3. Eh, the attacks after teleporting isn't that important, but it also isn't nearly as big a deal as you're making it out to be. Give the Swashbuckler the ability to attack as a reaction when an enemy misses them with a melee attack, and it's fine. Upgrade it to be doable as part of the reaction used with Uncanny Dodge, say at level 13, and it's really cool but not gonna break anything. I don't think I would go with disengage allowing you to then teleport using your speed. That is way too much cost. And I would specifically word it so that is can bypass anything that misty step bypasses, including wording it so that you can teleport a number of feet equal to your normal speed. No way should grappling stop you from using it. I mean there just isn't any reason to try to grind it down into something that no one will want lol just let the cool thing be cool. I'm fine with a bonus action teleport that doesn't use your movement, or a teleport that uses your movement, but not one that costs both unless it is supposed to be a minor part of the character. [/QUOTE]
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