Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
I Just Want To Teleport and Stab Things
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 9826793" data-attributes="member: 6796468"><p>It is, definitely, a cost.</p><p></p><p>Too much of one... <em>wibble wobbles hand</em></p><p></p><p>It does seem too high for what you want, though, which is totally understandable.</p><p></p><p>Personally I like it because the Cunning Action improvement of any Rogue Archetype is, essentially, a ribbon feature alongside their main option. Like how Masterminds get to Help as a bonus action -and- a mess of functionality. Or the Thief gets Fast Hands -and- Second Story Work. Or the Arcane Trickster gets Mage Hand Legerdemain -and- Spellcasting.</p><p></p><p>It also functions as a sturdy base for later improvements. Like allowing you to dash -and- teleport as a bonus action. Though you're right, in my opinion, about teleporting out of grapples and restraints.</p><p></p><p>Plus it means you could break up your movement as a series of teleports. Teleport away from the fighter and over to the mage. Sneak Attack. Teleport behind your fighter. And as you extend your movement with magic items and spells... Or feats...</p><p></p><p>But mostly: It doesn't grant additional movement like a half-dash plus disengage option. By manipulating your movement, rather than just adding to it. Which means you'll sometimes still prefer to take the Dash as a bonus action rather than teleporting based on the distance you need to clear.</p><p></p><p>Have to wonder what the other subclass ability at 3rd level would be, though. I think the most obvious answer is to make your first attack after a teleport be at advantage, since that fits narratively and offsets the use of bonus action for not-off-handing...</p><p></p><p>But that also feels kinda easy. Also doesn't really "Help" much when you've already got advantage and thus sneak-attack functionality. Maybe something like....</p><p></p><p>[HR][/HR]</p><p><strong>Phasing</strong></p><p>As a bonus action you convert your movement speed into a Phasing speed until the start of your next turn. While phasing you can teleport to an unoccupied square that you can see. Subtract the distance traveled from your remaining Phasing speed. So long as you have Phasing speed remaining, you can continue to teleport as part of your movement. </p><p></p><p>While Phasing your are immune to the grappled and restrained conditions.</p><p></p><p><strong>Phaseblade</strong></p><p>If you miss an attack that would qualify as a sneak attack while Phasing, you may select another creature that is within your remaining phasing speed of your target and reroll the attack against your new target. On a successful hit, this attack becomes a sneak attack.</p><p></p><p>Subtract that distance from your phasing speed.</p><p>[HR][/HR]</p><p></p><p>And hey. Look. Even works on Ranged Attacks. Throw a dagger at a guy, miss, teleport the flying dagger to your target's buddy!</p><p></p><p>But, y'know, YMMV. I'd definitely suggest talking to your DM/Players about what your table's threshhold of "Too Much" is.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9826793, member: 6796468"] It is, definitely, a cost. Too much of one... [I]wibble wobbles hand[/I] It does seem too high for what you want, though, which is totally understandable. Personally I like it because the Cunning Action improvement of any Rogue Archetype is, essentially, a ribbon feature alongside their main option. Like how Masterminds get to Help as a bonus action -and- a mess of functionality. Or the Thief gets Fast Hands -and- Second Story Work. Or the Arcane Trickster gets Mage Hand Legerdemain -and- Spellcasting. It also functions as a sturdy base for later improvements. Like allowing you to dash -and- teleport as a bonus action. Though you're right, in my opinion, about teleporting out of grapples and restraints. Plus it means you could break up your movement as a series of teleports. Teleport away from the fighter and over to the mage. Sneak Attack. Teleport behind your fighter. And as you extend your movement with magic items and spells... Or feats... But mostly: It doesn't grant additional movement like a half-dash plus disengage option. By manipulating your movement, rather than just adding to it. Which means you'll sometimes still prefer to take the Dash as a bonus action rather than teleporting based on the distance you need to clear. Have to wonder what the other subclass ability at 3rd level would be, though. I think the most obvious answer is to make your first attack after a teleport be at advantage, since that fits narratively and offsets the use of bonus action for not-off-handing... But that also feels kinda easy. Also doesn't really "Help" much when you've already got advantage and thus sneak-attack functionality. Maybe something like.... [HR][/HR] [B]Phasing[/B] As a bonus action you convert your movement speed into a Phasing speed until the start of your next turn. While phasing you can teleport to an unoccupied square that you can see. Subtract the distance traveled from your remaining Phasing speed. So long as you have Phasing speed remaining, you can continue to teleport as part of your movement. While Phasing your are immune to the grappled and restrained conditions. [B]Phaseblade[/B] If you miss an attack that would qualify as a sneak attack while Phasing, you may select another creature that is within your remaining phasing speed of your target and reroll the attack against your new target. On a successful hit, this attack becomes a sneak attack. Subtract that distance from your phasing speed. [HR][/HR] And hey. Look. Even works on Ranged Attacks. Throw a dagger at a guy, miss, teleport the flying dagger to your target's buddy! But, y'know, YMMV. I'd definitely suggest talking to your DM/Players about what your table's threshhold of "Too Much" is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I Just Want To Teleport and Stab Things
Top