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I Just Want To Teleport and Stab Things
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<blockquote data-quote="Tigris" data-source="post: 9826808" data-attributes="member: 7043270"><p>Since you talk about homebrewing anyway allow me to give you another idea.</p><p></p><p></p><p>I know making subclasses is easier but why not make a new class. </p><p></p><p></p><p>But instead of a class focused on teleporting, having a class focused on "falling onto the enemy" like the dragoon in final fantasy. Like in this Final fantasy rpg (based on pf1): <a href="https://www.finalfantasyd20.com/classes/core-classes/dragoon/" target="_blank">Dragoon</a></p><p></p><p></p><p>Of course you would not copy the idea exactly but taking the fall damage base idea and then making 1 teleportation based subclass. I imagine it something like this:</p><p></p><ul> <li data-xf-list-type="ul">Acrobat /Circus Athlete (or some synonym)</li> <li data-xf-list-type="ul">Dex or str based you get either acrobatic or athletics +3 other skills</li> <li data-xf-list-type="ul">Proficiency with 1 handed weapons and light armor</li> <li data-xf-list-type="ul">D8 hit dice. </li> <li data-xf-list-type="ul">Saving throws dex and str? (Maybe something better?)</li> <li data-xf-list-type="ul">At level 1 you get a choose from 2 choice (similar to druid and cleric 5.24). Either you get medium and heavy armor profieciency or you can use acrobatics for jumping.</li> <li data-xf-list-type="ul">"Death from above" is your main feature: you can ignore fall damage (to some degree scaling per level) and that you can transform fall damage instead to bonus damage on the next attack on this turn against a creature next to your landing spot. </li> <li data-xf-list-type="ul">You also have some ressource (like 2 points per short rest on level 2, 3 at 3 and 5 at 5) which you can use either for improving acrobatics or atheltics check, or giving extra speed this tuen, or to get extra damage for an attack for squares horizontally traveled (for cases you cant jump because the room is small) </li> <li data-xf-list-type="ul">Other class features are extra movementspeed (level 2 and improve on 5 and later)</li> <li data-xf-list-type="ul">Expertise on acrobatics or athletics (and maybe 1 more) at level 3.</li> <li data-xf-list-type="ul">Weapon mastery with 2 weapons at level 1 (and maybe a fighting style at level 2) which you can switch on level up. </li> <li data-xf-list-type="ul">At level 5 you dont gain multi attack but just more bonus speed, more ressources and "hard to catch" which gives opportunity attacks against you disadvantage and creatures you hit cant do any of them until the end of your next turn. </li> <li data-xf-list-type="ul">On level 3 each subclass allows you through other means to make easier use of your main feature. </li> <li data-xf-list-type="ul">The dragoon subclass allows the use of 2 handed weapons also with the class feature and focuses on athletics and jumping with it. (Str based) </li> <li data-xf-list-type="ul">The wrestler subclass is grappler based allows you to take creatures grabed with you when jumping and letting them take fall damage (str based). </li> <li data-xf-list-type="ul">The wallrunner subclass gives you climbspeed equal to your speed (base speed + extra speed from class features) gives more speed and allows you jump from walls pillars etc when climbing them. </li> <li data-xf-list-type="ul">And the teleport subclass allows you to transform your movement into a teleport. </li> <li data-xf-list-type="ul">All of them should have some extra use for the ressources and some way (maybe with the ressource (to deal some extra damage without jumping (like teleport to several enemies hitting them all with an attack, or run with a grappled creature into a wall/anither creature etc.)</li> <li data-xf-list-type="ul">At higher levels you learn how to attack during a fall and get combat advantage if attacking an enemy from above. </li> <li data-xf-list-type="ul">Level 11 maybe gives you extra attack such that you could do thanks to all extra movement 2 such stunts (also helps with rooms with limited heights) </li> </ul><p></p><p>Just some early sketch but I think this could be cool and the first 3 levels have the main class relative strong having the subclass mainly for enabling the main damage feature which also means the subclass can put all level 3 power just into teleporting. And then from level 5+ the mainclass does not give much features/power such that the subclasses can have a bigger power budget making the different subclasses more distinct and focused on their cool thing like teleporting.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9826808, member: 7043270"] Since you talk about homebrewing anyway allow me to give you another idea. I know making subclasses is easier but why not make a new class. But instead of a class focused on teleporting, having a class focused on "falling onto the enemy" like the dragoon in final fantasy. Like in this Final fantasy rpg (based on pf1): [URL="https://www.finalfantasyd20.com/classes/core-classes/dragoon/"]Dragoon[/URL] Of course you would not copy the idea exactly but taking the fall damage base idea and then making 1 teleportation based subclass. I imagine it something like this: [LIST] [*]Acrobat /Circus Athlete (or some synonym) [*]Dex or str based you get either acrobatic or athletics +3 other skills [*]Proficiency with 1 handed weapons and light armor [*]D8 hit dice. [*]Saving throws dex and str? (Maybe something better?) [*]At level 1 you get a choose from 2 choice (similar to druid and cleric 5.24). Either you get medium and heavy armor profieciency or you can use acrobatics for jumping. [*]"Death from above" is your main feature: you can ignore fall damage (to some degree scaling per level) and that you can transform fall damage instead to bonus damage on the next attack on this turn against a creature next to your landing spot. [*]You also have some ressource (like 2 points per short rest on level 2, 3 at 3 and 5 at 5) which you can use either for improving acrobatics or atheltics check, or giving extra speed this tuen, or to get extra damage for an attack for squares horizontally traveled (for cases you cant jump because the room is small) [*]Other class features are extra movementspeed (level 2 and improve on 5 and later) [*]Expertise on acrobatics or athletics (and maybe 1 more) at level 3. [*]Weapon mastery with 2 weapons at level 1 (and maybe a fighting style at level 2) which you can switch on level up. [*]At level 5 you dont gain multi attack but just more bonus speed, more ressources and "hard to catch" which gives opportunity attacks against you disadvantage and creatures you hit cant do any of them until the end of your next turn. [*]On level 3 each subclass allows you through other means to make easier use of your main feature. [*]The dragoon subclass allows the use of 2 handed weapons also with the class feature and focuses on athletics and jumping with it. (Str based) [*]The wrestler subclass is grappler based allows you to take creatures grabed with you when jumping and letting them take fall damage (str based). [*]The wallrunner subclass gives you climbspeed equal to your speed (base speed + extra speed from class features) gives more speed and allows you jump from walls pillars etc when climbing them. [*]And the teleport subclass allows you to transform your movement into a teleport. [*]All of them should have some extra use for the ressources and some way (maybe with the ressource (to deal some extra damage without jumping (like teleport to several enemies hitting them all with an attack, or run with a grappled creature into a wall/anither creature etc.) [*]At higher levels you learn how to attack during a fall and get combat advantage if attacking an enemy from above. [*]Level 11 maybe gives you extra attack such that you could do thanks to all extra movement 2 such stunts (also helps with rooms with limited heights) [/LIST] Just some early sketch but I think this could be cool and the first 3 levels have the main class relative strong having the subclass mainly for enabling the main damage feature which also means the subclass can put all level 3 power just into teleporting. And then from level 5+ the mainclass does not give much features/power such that the subclasses can have a bigger power budget making the different subclasses more distinct and focused on their cool thing like teleporting. [/QUOTE]
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