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I Just Want To Teleport and Stab Things
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<blockquote data-quote="DammitVictor" data-source="post: 9827343" data-attributes="member: 6750908"><p>Meh. It's not my favorite edition of D&D by far, but it's still my favorite <strong><em>WotC</em></strong> edition.</p><p></p><p>I may not have liked it because of all of the AD&D and 3.X character concepts it invalidated at launch and then never managed to support-- but like every edition before it, the characters that people loved playing in Fourth should still be playable in Fifth. (Don't @ me. If you disagree, your opinion is bad and you should feel bad, <strong><em>regardless</em></strong> of which edition you support.)</p><p></p><p></p><p>Honestly? I don't think being able to teleport as far and as fast as normal people can run is... all that damaging to the verisimilitude of a grounded fantasy setting. It's not something that's going to render a living world or a pre-industrial civilization as unrecognizable as, say, low-level healing magic. <em>Cure light wounds</em> and <em>remove disease </em>1/day or even 1/week makes a world far more fantastic than being able to cast <em>misty step</em> at will ever could.</p><p></p><p><em>Teleport</em> is Paragon magic; it's the same spell level as <em>raise dead</em> for good reason.</p><p></p><p>In my games, when I'm doing my homebrew settings with homebrew classes and ancestries, the character [USER=6704184]@doctorbadwolf[/USER] wants to play is just called an elf. Elves can teleport farther and walk faster as they level up, more or less regardless of class.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 9827343, member: 6750908"] Meh. It's not my favorite edition of D&D by far, but it's still my favorite [B][I]WotC[/I][/B] edition. I may not have liked it because of all of the AD&D and 3.X character concepts it invalidated at launch and then never managed to support-- but like every edition before it, the characters that people loved playing in Fourth should still be playable in Fifth. (Don't @ me. If you disagree, your opinion is bad and you should feel bad, [B][I]regardless[/I][/B] of which edition you support.) Honestly? I don't think being able to teleport as far and as fast as normal people can run is... all that damaging to the verisimilitude of a grounded fantasy setting. It's not something that's going to render a living world or a pre-industrial civilization as unrecognizable as, say, low-level healing magic. [I]Cure light wounds[/I] and [I]remove disease [/I]1/day or even 1/week makes a world far more fantastic than being able to cast [I]misty step[/I] at will ever could. [I]Teleport[/I] is Paragon magic; it's the same spell level as [I]raise dead[/I] for good reason. In my games, when I'm doing my homebrew settings with homebrew classes and ancestries, the character [USER=6704184]@doctorbadwolf[/USER] wants to play is just called an elf. Elves can teleport farther and walk faster as they level up, more or less regardless of class. [/QUOTE]
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