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General Tabletop Discussion
*Dungeons & Dragons
I Just Want To Teleport and Stab Things
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<blockquote data-quote="doctorbadwolf" data-source="post: 9833986" data-attributes="member: 6704184"><p>I know you are arguing with someone else, but...</p><p></p><p>Thus is why i asked in the op if anyone knew of any 3pp or homebrew class or subclass that hits the mark. </p><p></p><p>A class is just plain easier to fit the whole thing, using a scale by level format or otherwise making it a central feature. </p><p></p><p>Also, it doesnt need to be balanced for broad use, it can just be balanced as a one time homebrew for a specific character. Doesnt matter if multiclassing makes level 1 teleport too powerful, because no one will ever multiclass dip the class. </p><p></p><p>Additionally, with a subclass, compare exusting subclasses with teleports. Do you really think that the archfey warlock couldnt have at-will 30ft bonus acrion teleport and lose all secondary benefits? </p><p></p><p>I mean the cartogropher gets to keep their BA, have 20ft total per turn of teleporting (or double if they dash), <em>and</em> gets way more teleport distance if they are shooting to allies, <em>and</em> really cool support abilities. </p><p></p><p>designing an offensive version would almost certainly have a little more teleporting, and gain lomg distance ports later on, along with extra attack and the like. Or mayne the same teleporting at level 3 but replace ally with enemy and add a Death Mark that also gives bonus damage, make teleport and damage scale with class level, and give teleport spells as bonus always prepared spells. Bam(f)! Done!</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9833986, member: 6704184"] I know you are arguing with someone else, but... Thus is why i asked in the op if anyone knew of any 3pp or homebrew class or subclass that hits the mark. A class is just plain easier to fit the whole thing, using a scale by level format or otherwise making it a central feature. Also, it doesnt need to be balanced for broad use, it can just be balanced as a one time homebrew for a specific character. Doesnt matter if multiclassing makes level 1 teleport too powerful, because no one will ever multiclass dip the class. Additionally, with a subclass, compare exusting subclasses with teleports. Do you really think that the archfey warlock couldnt have at-will 30ft bonus acrion teleport and lose all secondary benefits? I mean the cartogropher gets to keep their BA, have 20ft total per turn of teleporting (or double if they dash), [I]and[/I] gets way more teleport distance if they are shooting to allies, [I]and[/I] really cool support abilities. designing an offensive version would almost certainly have a little more teleporting, and gain lomg distance ports later on, along with extra attack and the like. Or mayne the same teleporting at level 3 but replace ally with enemy and add a Death Mark that also gives bonus damage, make teleport and damage scale with class level, and give teleport spells as bonus always prepared spells. Bam(f)! Done! [/QUOTE]
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I Just Want To Teleport and Stab Things
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