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<blockquote data-quote="Elder-Basilisk" data-source="post: 798408" data-attributes="member: 3146"><p>You can have readied actions without a door. However, there is a significant difference: both sides are not only aware of each other but are capable of interacting. This is a much rarer example because there are actually drawbacks to taking readied actions and whoever readies is passing up the opportunity for a full round action that catches their foes flatfooted and is actually reducing their initiative score in a significant way. </p><p></p><p>The shoot-out at the O.K. Corall scenario is instructive. Let's take seven characters: Doc Holiday, Virgil Earp, Morgan Earp, Wyatt Earp, Ike Clanton, McLaury, and Joe.</p><p></p><p>Init:</p><p>Doc</p><p>Virgil</p><p>Ike</p><p>Morgan</p><p>McLaury</p><p>Joe</p><p>Wyatt</p><p></p><p>Round 1:</p><p>All ready actions. Nothing happens: tense standoff.</p><p></p><p></p><p>Round 2:</p><p>All ready actions until it gets down to Joe. Joe's nerves are frayed. He decides to try a pick pockets roll to draw his gun without being noticed so he can get his shot in before rather than after the readied actions. (The DM has to rule on this since it's not accounted for in the core rules--let's say that he does have the Quicker than the Eye feat so the DM lets him bluff as an MEA vs. everyone's spot.) He beats everyone but Doc.</p><p></p><p>Doc sees Joe as Joe readies his gun and blasts him with the shotgun.</p><p></p><p>This triggers Ike's readied action to shoot Virgil. (And McLaury's actions too but that has to come later)</p><p></p><p>Ike triggers Morgan and Virgil's actions to shoot.</p><p></p><p>McLaury's action goes next in the initiative order.</p><p></p><p>Then Wyatt's action.</p><p></p><p>Finally, Joe gets his shot off (too bad Doc beat him on the spot roll). Joe takes a full round action and rapid shots, getting three shots off because he's a 6th level gunfighter with the rapid shot feat and a +6 BAB. </p><p></p><p>In this scenario, the Earps actually would have actually got more attacks off before the Clantons if they'd not bothered readying.</p><p></p><p>Ordinary initiative: (3 attacks each from BAB and rapid shot).</p><p>Doc: 3 shots</p><p>Virgil: 3 shots</p><p>Ike: 3 shots</p><p>Morgan: 3 shots</p><p>McLaury: 3 shots</p><p>Joe: 3 shots</p><p>Wyatt: 3 shots</p><p></p><p>Earps: 12 shots. Clantons 9 shots.</p><p></p><p>With readied actions:</p><p>Doc: 1 shot</p><p>Virgil: 1 shot</p><p>Ike: 1 shot</p><p>Morgan: 1 shot</p><p>McLaury: 1 shot</p><p>Joe: 3 shots</p><p>Wyatt: 1 shot</p><p></p><p>Earps: 4 shots. Clantons: 5 shots</p><p></p><p>Had the situation played out differently and McLaury started the shooting, it would have been:</p><p>Doc: 1 shot</p><p>Virgil: 1 shot</p><p>Ike: 1 shot</p><p>Morgan: 1 shot</p><p>McLaury: 3 shots</p><p>Joe: 3 shots</p><p>Wyatt: 3 shots</p><p></p><p>Earps: 6 shots Clantons: 8 shots</p><p></p><p>Had McLaury known that he would likely be the Earps' target and started acting by fighting defensively with expertise to full, it's likely that none of the three readied shots would have landed, putting the Clantons in an even better position.</p><p></p><p>Also note, that the initiative unfolds in roughly the same order despite readying. Neither the Earps nor the Clantons gain a significant boost in initiative from readying.</p><p></p><p>None of these cases are true in the "both sides aware but unable to interact scenario" which is much more common.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 798408, member: 3146"] You can have readied actions without a door. However, there is a significant difference: both sides are not only aware of each other but are capable of interacting. This is a much rarer example because there are actually drawbacks to taking readied actions and whoever readies is passing up the opportunity for a full round action that catches their foes flatfooted and is actually reducing their initiative score in a significant way. The shoot-out at the O.K. Corall scenario is instructive. Let's take seven characters: Doc Holiday, Virgil Earp, Morgan Earp, Wyatt Earp, Ike Clanton, McLaury, and Joe. Init: Doc Virgil Ike Morgan McLaury Joe Wyatt Round 1: All ready actions. Nothing happens: tense standoff. Round 2: All ready actions until it gets down to Joe. Joe's nerves are frayed. He decides to try a pick pockets roll to draw his gun without being noticed so he can get his shot in before rather than after the readied actions. (The DM has to rule on this since it's not accounted for in the core rules--let's say that he does have the Quicker than the Eye feat so the DM lets him bluff as an MEA vs. everyone's spot.) He beats everyone but Doc. Doc sees Joe as Joe readies his gun and blasts him with the shotgun. This triggers Ike's readied action to shoot Virgil. (And McLaury's actions too but that has to come later) Ike triggers Morgan and Virgil's actions to shoot. McLaury's action goes next in the initiative order. Then Wyatt's action. Finally, Joe gets his shot off (too bad Doc beat him on the spot roll). Joe takes a full round action and rapid shots, getting three shots off because he's a 6th level gunfighter with the rapid shot feat and a +6 BAB. In this scenario, the Earps actually would have actually got more attacks off before the Clantons if they'd not bothered readying. Ordinary initiative: (3 attacks each from BAB and rapid shot). Doc: 3 shots Virgil: 3 shots Ike: 3 shots Morgan: 3 shots McLaury: 3 shots Joe: 3 shots Wyatt: 3 shots Earps: 12 shots. Clantons 9 shots. With readied actions: Doc: 1 shot Virgil: 1 shot Ike: 1 shot Morgan: 1 shot McLaury: 1 shot Joe: 3 shots Wyatt: 1 shot Earps: 4 shots. Clantons: 5 shots Had the situation played out differently and McLaury started the shooting, it would have been: Doc: 1 shot Virgil: 1 shot Ike: 1 shot Morgan: 1 shot McLaury: 3 shots Joe: 3 shots Wyatt: 3 shots Earps: 6 shots Clantons: 8 shots Had McLaury known that he would likely be the Earps' target and started acting by fighting defensively with expertise to full, it's likely that none of the three readied shots would have landed, putting the Clantons in an even better position. Also note, that the initiative unfolds in roughly the same order despite readying. Neither the Earps nor the Clantons gain a significant boost in initiative from readying. None of these cases are true in the "both sides aware but unable to interact scenario" which is much more common. [/QUOTE]
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