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I kick open the door and charge into the room!
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<blockquote data-quote="Antikinesis" data-source="post: 798617" data-attributes="member: 1437"><p>Agreed. To repeat: resolve the simultaneous triggers in initiative order.Not if you resolve simultaneous triggers <em>in initiative order</em>.</p><p></p><p>I am NOT advocating punishing players for readying actions. I was suggesting discouraging behavior like blindly throwing fireballs into rooms they haven't seen. I disagree that the readying mechanic rewards players for being foolhardy.The DM's job is to make the game fun. For most, that means challenging but not overwhelming. If the battles are too easy for the PC's, use better strategy for the NPC's. Too hard? Dumb down the NPC's. Readied actions are part of the game.Right. Use initiative to adjudicate simultaneously triggered readied actions. (Is there an echo in here?)The clerk was busy fiddling with the door while everyone else was concentrating solely on their battle strategy. No big deal.No I didn't. I specifically stated that initiative starts when combatants are aware of each other. I said that the actual <strong>rolling</strong> wasn't necessary until someone decided to act. If nobody does anything but wait, it doesn't matter what the actual initiative numbers are.<strong>Which is exactly what I said in the 6th post of this thread!</strong> What exactly are you disagreeing with?If the characters choose to ready actions, and stand around waiting for their comrades to do something [edit: as the trigger], OF COURSE it's going to lower their initiative. I don't understand where you're getting the idea that I think a readied action would allow a player to <em>increase</em> his or her iniative.</p><p></p><p>-AK</p></blockquote><p></p>
[QUOTE="Antikinesis, post: 798617, member: 1437"] Agreed. To repeat: resolve the simultaneous triggers in initiative order.[B][/B]Not if you resolve simultaneous triggers [i]in initiative order[/i]. [B][/B]I am NOT advocating punishing players for readying actions. I was suggesting discouraging behavior like blindly throwing fireballs into rooms they haven't seen. I disagree that the readying mechanic rewards players for being foolhardy.[B][/B]The DM's job is to make the game fun. For most, that means challenging but not overwhelming. If the battles are too easy for the PC's, use better strategy for the NPC's. Too hard? Dumb down the NPC's. Readied actions are part of the game.[B][/B]Right. Use initiative to adjudicate simultaneously triggered readied actions. (Is there an echo in here?)[B][/B]The clerk was busy fiddling with the door while everyone else was concentrating solely on their battle strategy. No big deal.[B][/B]No I didn't. I specifically stated that initiative starts when combatants are aware of each other. I said that the actual [b]rolling[/b] wasn't necessary until someone decided to act. If nobody does anything but wait, it doesn't matter what the actual initiative numbers are.[B]Which is exactly what I said in the 6th post of this thread![/B] What exactly are you disagreeing with?[B][/B]If the characters choose to ready actions, and stand around waiting for their comrades to do something [edit: as the trigger], OF COURSE it's going to lower their initiative. I don't understand where you're getting the idea that I think a readied action would allow a player to [i]increase[/i] his or her iniative. -AK [/QUOTE]
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