Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I kick open the door and charge into the room!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smetzger" data-source="post: 802709" data-attributes="member: 1230"><p>More of a Troll, but its also a good example, because its visual, was done well, and similar circumstances happen in D&D.</p><p></p><p>Well in the movie, not only did the Fellowship get a couple of shots off through arrow slit sized holes, they also got shots off right after the door collapsed and before the orcs were even able to attempt attacks.</p><p></p><p>Ok, so lets do this via D&D rules.</p><p>1) Orcs and Fellowship are aware of each other.</p><p>2) Roll Init.</p><p>3) Orcs use rules for attacking inanimate objects. Hardnes etc.</p><p>Fellowship readies actions.</p><p>Orcs in the back ready actions.</p><p>4) There are no rules for partial breaking of the door so the Fellowship does not get to make any attacks as holes open up in the door.</p><p>5) The door comes crashing down. Orcs in front row who were bashing the door don't have readied actions, they can't because they were using there actions to attack the door. But they can move in, albeit after everyones readied actions go.</p><p></p><p>Fellowship's readies actions trigger at the same time that orcs in back go. This is the gray area, who goes first? By the rules the Orcs can move through their comrads squares unimpeded. Maybe the fellowship is far enough back that they are out of partial charge range. But what if they aren't? Possible solutions:</p><p>- Highest dex goes first</p><p>- reroll init, possibly giving Fellowship and 2nd row orcs a decent circumstance bonus</p><p>- Readied missile attacks go first, in dex order, then readied partial charges, in dex order.</p><p>- Orcs need to make balance checks to get past their comrads and over a broken door, any who fail stop in there charge</p><p>- 2nd row orcs can't partial charge because there buddies and the broken door do not allow for straight movement</p><p>- some combination of the above.</p><p></p><p>Now if the Fellowship had not barred the door:</p><p>1) Orcs and Fellowship are aware of each other.</p><p>2) Roll Init.</p><p>3) Fellowship readies actions.</p><p>Orcs in the back ready actions.</p><p>Orc uses a MeA to Open the door. If he has a missile weapon or a fellowship member is within melee range he can attack.</p><p>4) The door opens. </p><p>Readied actions trigger, with the same complications above.</p><p>Orc door opener can now move in.</p></blockquote><p></p>
[QUOTE="smetzger, post: 802709, member: 1230"] More of a Troll, but its also a good example, because its visual, was done well, and similar circumstances happen in D&D. Well in the movie, not only did the Fellowship get a couple of shots off through arrow slit sized holes, they also got shots off right after the door collapsed and before the orcs were even able to attempt attacks. Ok, so lets do this via D&D rules. 1) Orcs and Fellowship are aware of each other. 2) Roll Init. 3) Orcs use rules for attacking inanimate objects. Hardnes etc. Fellowship readies actions. Orcs in the back ready actions. 4) There are no rules for partial breaking of the door so the Fellowship does not get to make any attacks as holes open up in the door. 5) The door comes crashing down. Orcs in front row who were bashing the door don't have readied actions, they can't because they were using there actions to attack the door. But they can move in, albeit after everyones readied actions go. Fellowship's readies actions trigger at the same time that orcs in back go. This is the gray area, who goes first? By the rules the Orcs can move through their comrads squares unimpeded. Maybe the fellowship is far enough back that they are out of partial charge range. But what if they aren't? Possible solutions: - Highest dex goes first - reroll init, possibly giving Fellowship and 2nd row orcs a decent circumstance bonus - Readied missile attacks go first, in dex order, then readied partial charges, in dex order. - Orcs need to make balance checks to get past their comrads and over a broken door, any who fail stop in there charge - 2nd row orcs can't partial charge because there buddies and the broken door do not allow for straight movement - some combination of the above. Now if the Fellowship had not barred the door: 1) Orcs and Fellowship are aware of each other. 2) Roll Init. 3) Fellowship readies actions. Orcs in the back ready actions. Orc uses a MeA to Open the door. If he has a missile weapon or a fellowship member is within melee range he can attack. 4) The door opens. Readied actions trigger, with the same complications above. Orc door opener can now move in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I kick open the door and charge into the room!
Top