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I killed a character, twice!
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<blockquote data-quote="Aegeri" data-source="post: 5305139" data-attributes="member: 78116"><p>I'm going to thwart the thread a bit by ignoring the discussion about the other player initially, but instead I'm going to look at that second encounter. Firstly, five incubi is a really tall order for a party - in fact all monsters that dominate at will (or have it on a recharge) like they do should be used carefully. So I think that the party, combined with the long drop had a bit of a tall order on that encounter as the incubus is a really powerful creature (compare them to the similar succubus). This is where creature diversity is something that is very important, 5 incubi are a standard encounter - but this doesn't mean the level of challenge they present in that situation will be consistent.</p><p></p><p>So I think the encounter there was almost bound to kill someone, given the creatures could easily separate the party and attacking will (often a poor NAD, even for PCs) just made that even more likely. In this particular case the infamous "luck of the dice" thing happened and she got on the receiving end of it (murderously so). I do wonder why you bothered beating her character unconscious instead of bull rushing or just dominating her over the edge (Although that is a very "daemon" thing to do I concede). In that situation I would have just had her run off the edge with the daemon leaving after-wards. I mean he's turned her into a pancake, so he probably doesn't need to inflict further insult to injury. This would also have probably not killed her character either.</p><p></p><p>It's worth noting I've had similar issues, I killed two of one players characters in back to back sessions. This happens and will happen eventually to nearly anyone. Sometimes you just get poor dice or something just hates you. Often, a kind of "natural selection" occurs in 4E where monsters that target a certain defense pick those characters weak to it off (In this case, I am thinking about the Dream Control power) leaving only people who save/aren't effected. In this situation, you should allow a PC to not take a saving throw and just damage. If you did, then in the end she made a poor tactical choice that resulted in her character dying in combination with your homicidal incubi beating it senseless. Sometimes, you just gotta take one for the team.</p><p></p><p>I can name many sessions where a player, for whatever reason, just happened to get killed, beat down and similar repeatedly. Often this is just an encounter that particularly spites them, bad luck or any combination of other things. So long as you don't consistently make a point of trying to kill her every session I feel it's something she'll get over in time. At least it doesn't sound like she was permanently killed. I permanently killed two of one players characters in a single campaign in back to back sessions as I mentioned earlier.</p><p></p><p>I would suggest thinking about the diversity of monsters in encounters. Given the situation, combined with the dominate and general hardcoreness of those creatures you were bound to kill someone.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5305139, member: 78116"] I'm going to thwart the thread a bit by ignoring the discussion about the other player initially, but instead I'm going to look at that second encounter. Firstly, five incubi is a really tall order for a party - in fact all monsters that dominate at will (or have it on a recharge) like they do should be used carefully. So I think that the party, combined with the long drop had a bit of a tall order on that encounter as the incubus is a really powerful creature (compare them to the similar succubus). This is where creature diversity is something that is very important, 5 incubi are a standard encounter - but this doesn't mean the level of challenge they present in that situation will be consistent. So I think the encounter there was almost bound to kill someone, given the creatures could easily separate the party and attacking will (often a poor NAD, even for PCs) just made that even more likely. In this particular case the infamous "luck of the dice" thing happened and she got on the receiving end of it (murderously so). I do wonder why you bothered beating her character unconscious instead of bull rushing or just dominating her over the edge (Although that is a very "daemon" thing to do I concede). In that situation I would have just had her run off the edge with the daemon leaving after-wards. I mean he's turned her into a pancake, so he probably doesn't need to inflict further insult to injury. This would also have probably not killed her character either. It's worth noting I've had similar issues, I killed two of one players characters in back to back sessions. This happens and will happen eventually to nearly anyone. Sometimes you just get poor dice or something just hates you. Often, a kind of "natural selection" occurs in 4E where monsters that target a certain defense pick those characters weak to it off (In this case, I am thinking about the Dream Control power) leaving only people who save/aren't effected. In this situation, you should allow a PC to not take a saving throw and just damage. If you did, then in the end she made a poor tactical choice that resulted in her character dying in combination with your homicidal incubi beating it senseless. Sometimes, you just gotta take one for the team. I can name many sessions where a player, for whatever reason, just happened to get killed, beat down and similar repeatedly. Often this is just an encounter that particularly spites them, bad luck or any combination of other things. So long as you don't consistently make a point of trying to kill her every session I feel it's something she'll get over in time. At least it doesn't sound like she was permanently killed. I permanently killed two of one players characters in a single campaign in back to back sessions as I mentioned earlier. I would suggest thinking about the diversity of monsters in encounters. Given the situation, combined with the dominate and general hardcoreness of those creatures you were bound to kill someone. [/QUOTE]
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