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I killed a character, twice!
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<blockquote data-quote="Riastlin" data-source="post: 5305408" data-attributes="member: 94022"><p>This is a tough one honestly. First though, I would point out that the falling damage would actually be 10d10, not 10d6 since its 4th Ed. So in a way, you did fudge in the second encounter.</p><p> </p><p>Starting with the first encounter, I don't have a problem really with the monsters focus-firing on an apparent weeble-wobble -- provided of course that the monsters in question are intelligent enough to recognize it. Mindless zombies for instance will not focus-fire (though one might continue to chew on the unconscious character). The issue of course is that had you been using the regen rules differently, she probably would have stayed down, thus eliminating the focus-fire effect. Personally, I chalk this up to "mistakes happen". Unfortunately, none of us are perfect and we will make mistakes. After realizing the mistake, I would probably allow a "free" raise dead -- i.e. no raise sickness (no penalties to attack, etc.). After all, the mistaken ruling lead, in part, to the death -- though there is no guarantee she would not have failed three death saves as I've seen a party fail 5 in a row.</p><p> </p><p>As for the second encounter, yeah this one was pretty brutal. 5 dominators plus a large fall usually add up to problems for the PCs. That being said, I don't have a problem with the unconscious PC being kicked off the ledge, in fact I think that a little brutality on the part of the monsters is sometimes a good thing as it gives the PCs a sense of mortality. With regard to fudging the die rolls though, as I stated already you kinda did anyway. Even without that though, I'm not a big fan of fudging die rolls. It just causes the players to rely on the DM to pull them out of the fire too often. The only time I might fudge a die roll is if an encounter turned out to be a lot more difficult than I intended (which ironically, appears to have been the case here).</p><p> </p><p>In the end, talk to the player and try to smooth it out. Let her PC come back but also explain where you were coming from. In the end you both can probably use it as a learning experience.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5305408, member: 94022"] This is a tough one honestly. First though, I would point out that the falling damage would actually be 10d10, not 10d6 since its 4th Ed. So in a way, you did fudge in the second encounter. Starting with the first encounter, I don't have a problem really with the monsters focus-firing on an apparent weeble-wobble -- provided of course that the monsters in question are intelligent enough to recognize it. Mindless zombies for instance will not focus-fire (though one might continue to chew on the unconscious character). The issue of course is that had you been using the regen rules differently, she probably would have stayed down, thus eliminating the focus-fire effect. Personally, I chalk this up to "mistakes happen". Unfortunately, none of us are perfect and we will make mistakes. After realizing the mistake, I would probably allow a "free" raise dead -- i.e. no raise sickness (no penalties to attack, etc.). After all, the mistaken ruling lead, in part, to the death -- though there is no guarantee she would not have failed three death saves as I've seen a party fail 5 in a row. As for the second encounter, yeah this one was pretty brutal. 5 dominators plus a large fall usually add up to problems for the PCs. That being said, I don't have a problem with the unconscious PC being kicked off the ledge, in fact I think that a little brutality on the part of the monsters is sometimes a good thing as it gives the PCs a sense of mortality. With regard to fudging the die rolls though, as I stated already you kinda did anyway. Even without that though, I'm not a big fan of fudging die rolls. It just causes the players to rely on the DM to pull them out of the fire too often. The only time I might fudge a die roll is if an encounter turned out to be a lot more difficult than I intended (which ironically, appears to have been the case here). In the end, talk to the player and try to smooth it out. Let her PC come back but also explain where you were coming from. In the end you both can probably use it as a learning experience. [/QUOTE]
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I killed a character, twice!
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