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I killed a character, twice!
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<blockquote data-quote="DEFCON 1" data-source="post: 5305445" data-attributes="member: 7006"><p>Are you serious? If this was a movie, we would have seen her try to get mentally controlled several times and been able to shake it off. We also would have seen her get pushed, thrown, or forced to go over a tall edifice, but somehow by the grace of the gods, the character is able to hang on for dear life... grabbing the lip of the tower and pulling herself back up to safety. She was the last one left! She survived everything they threw at her until the very end! From a descriptive stand-point, <em>of course</em> she was doing well!</p><p></p><p>To then have her of all people be the one who finally drops from the 100 foot tower and then die upon the rocks below is what really sucks. Because she probably had much fewer hit points then the others did when she eventually fell, she's the one who managed to drop to negative bloodied and get insta-ganked.</p><p></p><p>I think you're looking at things purely from the game mechanics point of view, where we can metagame and say "well at 100 feet, that's only 10d10 damage, averaging out to about 55 damage or so from the fall, thus since my PC has more than that, the best option is to throw myself from the edge and suck up the damage when I land..." But forgetting the fact that this entails a human being <em>throwing themselves off of a 10-story building voluntarily</em>, rather than put up a fight against some monsters. I dunno about you... but with all the complaints people have about verisimilitude in 4E... this is one time when it should definitely apply.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5305445, member: 7006"] Are you serious? If this was a movie, we would have seen her try to get mentally controlled several times and been able to shake it off. We also would have seen her get pushed, thrown, or forced to go over a tall edifice, but somehow by the grace of the gods, the character is able to hang on for dear life... grabbing the lip of the tower and pulling herself back up to safety. She was the last one left! She survived everything they threw at her until the very end! From a descriptive stand-point, [I]of course[/I] she was doing well! To then have her of all people be the one who finally drops from the 100 foot tower and then die upon the rocks below is what really sucks. Because she probably had much fewer hit points then the others did when she eventually fell, she's the one who managed to drop to negative bloodied and get insta-ganked. I think you're looking at things purely from the game mechanics point of view, where we can metagame and say "well at 100 feet, that's only 10d10 damage, averaging out to about 55 damage or so from the fall, thus since my PC has more than that, the best option is to throw myself from the edge and suck up the damage when I land..." But forgetting the fact that this entails a human being [I]throwing themselves off of a 10-story building voluntarily[/I], rather than put up a fight against some monsters. I dunno about you... but with all the complaints people have about verisimilitude in 4E... this is one time when it should definitely apply. [/QUOTE]
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I killed a character, twice!
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