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I killed a character, twice!
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<blockquote data-quote="Incendax" data-source="post: 5305866" data-attributes="member: 7849"><p>I have been DMing 4E since the pre-release, but I have never run for a group like this. The party is composed of an Avenger, Monk, Ranger, and a Sorcerer.</p><p></p><ul> <li data-xf-list-type="ul"><br /> I will definitely give the nod to lack of monster variety. Part of the skill challenge involved an arcana check to discover that these monsters were indeed Incubus, but in retrospect I take responsibility for not making the monsters more varied and less dominate heavy.<br /> <br /> I had little doubt in my mind that the PCs would have beaten the Incubus easily if it was not for the inclusion of the drop from the tower. The players made several attempts to knock the Incubus off the tower but the dice did not favor them in this endeavor. Perhaps I should have made the drop shorter.<br /> Each Incubus is 400 XP for a total of 2000 XP which is considered an average level encounter for four tenth level PCs. The fall was supposed to increase the difficulty but presented the opportunity for the players to gain an advantage as well. This was my first time using Incubus, however, and apparently they are pretty brutal for their indicated level.<br /> <br /> I made up the first death to the player by not charging any money or death sickness, although they had to make a few minor concessions to an unsavory NPC to gain this benefit. The issue of regeneration was not discovered until after the game ended and the player had gone home. I had a niggling feeling that the rules we were using for Regeneration were not correct, and looked up the correct ruling after the game.</li> </ul></blockquote><p></p>
[QUOTE="Incendax, post: 5305866, member: 7849"] I have been DMing 4E since the pre-release, but I have never run for a group like this. The party is composed of an Avenger, Monk, Ranger, and a Sorcerer. [LIST] I will definitely give the nod to lack of monster variety. Part of the skill challenge involved an arcana check to discover that these monsters were indeed Incubus, but in retrospect I take responsibility for not making the monsters more varied and less dominate heavy. I had little doubt in my mind that the PCs would have beaten the Incubus easily if it was not for the inclusion of the drop from the tower. The players made several attempts to knock the Incubus off the tower but the dice did not favor them in this endeavor. Perhaps I should have made the drop shorter. Each Incubus is 400 XP for a total of 2000 XP which is considered an average level encounter for four tenth level PCs. The fall was supposed to increase the difficulty but presented the opportunity for the players to gain an advantage as well. This was my first time using Incubus, however, and apparently they are pretty brutal for their indicated level. I made up the first death to the player by not charging any money or death sickness, although they had to make a few minor concessions to an unsavory NPC to gain this benefit. The issue of regeneration was not discovered until after the game ended and the player had gone home. I had a niggling feeling that the rules we were using for Regeneration were not correct, and looked up the correct ruling after the game.[/list] [/QUOTE]
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I killed a character, twice!
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