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I killed a character, twice!
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<blockquote data-quote="Gradine" data-source="post: 5306251" data-attributes="member: 57112"><p>I think, ultimately, Infiniti hit the nail on the head with only one minor exception. Of course, there were several mistakes from a DM's perspective. 5 controllers versus 4 strikers over a large cliff is asking for trouble. As far as encounter designs go, I've seen much worse, but I think we can all (or shockingly mostly) agree that the encounter design was flawed. And of course the party made some poor decisions, starting first and foremost with their party makeup. Every poor player decision made here (from getting back up several times, to trying to go toe-to-toe in poor conditions, not retreating in a 3v1 fight) is is a clear sign that you've got a case of players thinking only as themselves and not as a team.</p><p></p><p>And yes, death could have been avoided had the final character <em>willingly flung herself off the cliff</em>. I do agree that it's not your job as a DM to suggest that she do it, and it probably would not be a good idea to make such a suggestion. Of course, the other players might have suggested it, and it certainly would have been <em>wise</em>.</p><p></p><p>I mean look, fantasy fiction (and hell, even "realistic" action flicks) have characters flinging themselves off of large drops all the time to avoid capture/death. But I do think it's certainly to the point to ask the player why she didn't just drop when she had more health and regroup with the party, because, tactically, it would have been sound thing to do. Nobody in 4e <em>ever</em> succeeds alone, especially against those odds.</p><p></p><p>While the encounter design left quite a bit to be desired, it's your player's party mentality that ultimately needs to be looked at more carefully.</p><p></p><p>I think your party needs a refresher in group tactics.</p></blockquote><p></p>
[QUOTE="Gradine, post: 5306251, member: 57112"] I think, ultimately, Infiniti hit the nail on the head with only one minor exception. Of course, there were several mistakes from a DM's perspective. 5 controllers versus 4 strikers over a large cliff is asking for trouble. As far as encounter designs go, I've seen much worse, but I think we can all (or shockingly mostly) agree that the encounter design was flawed. And of course the party made some poor decisions, starting first and foremost with their party makeup. Every poor player decision made here (from getting back up several times, to trying to go toe-to-toe in poor conditions, not retreating in a 3v1 fight) is is a clear sign that you've got a case of players thinking only as themselves and not as a team. And yes, death could have been avoided had the final character [I]willingly flung herself off the cliff[/I]. I do agree that it's not your job as a DM to suggest that she do it, and it probably would not be a good idea to make such a suggestion. Of course, the other players might have suggested it, and it certainly would have been [I]wise[/I]. I mean look, fantasy fiction (and hell, even "realistic" action flicks) have characters flinging themselves off of large drops all the time to avoid capture/death. But I do think it's certainly to the point to ask the player why she didn't just drop when she had more health and regroup with the party, because, tactically, it would have been sound thing to do. Nobody in 4e [I]ever[/I] succeeds alone, especially against those odds. While the encounter design left quite a bit to be desired, it's your player's party mentality that ultimately needs to be looked at more carefully. I think your party needs a refresher in group tactics. [/QUOTE]
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