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I killed a character, twice!
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<blockquote data-quote="Riastlin" data-source="post: 5307109" data-attributes="member: 94022"><p>I think we all agree that the encounter could/should have been designed better; however, mistakes do happen and the poor design really did not result in a player being singled out</p><p> </p><p></p><p> </p><p>Defender marks one or more of the incubi (potentially all of them depending on which defender/items/powers/etc.</p><p> </p><p>Controller stuns/dazes/dominates/etc.</p><p> </p><p>Leader not only has the two standard heals but usually has powers that heal (heck the cleric has at-wills that heal/grant temp hps), can grant extra saving throws (frequently with bonuses), boost ally defenses/attacks, debuff monster defenses/attacks. </p><p> </p><p>Any of these things would have helped immensely in this situation.</p><p> </p><p></p><p> </p><p>Agreed. And has been mentioned its the drop as much as anything that made the encounter so difficult since once a PC was dropped he/she was effectively out of the encounter given the 100 foot climb to get back into combat.</p><p> </p><p></p><p> </p><p>I'll just be brief here since it is a bit of a derail. Certainly there are bad DMs out there (just as there are bad players). But despite my sometimes harsh words about PC deaths do/should happen, I can only really recall about 8 PC deaths over 10+ years of DM'ing and numerous campaigns. Just because I'm not afraid to let a PC die doesn't mean I kill them off with regularity. Ironically though, the players seem to be having more fun as the campaigns become more difficult (I use to be pretty care-bearish toward the PCs).</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5307109, member: 94022"] I think we all agree that the encounter could/should have been designed better; however, mistakes do happen and the poor design really did not result in a player being singled out Defender marks one or more of the incubi (potentially all of them depending on which defender/items/powers/etc. Controller stuns/dazes/dominates/etc. Leader not only has the two standard heals but usually has powers that heal (heck the cleric has at-wills that heal/grant temp hps), can grant extra saving throws (frequently with bonuses), boost ally defenses/attacks, debuff monster defenses/attacks. Any of these things would have helped immensely in this situation. Agreed. And has been mentioned its the drop as much as anything that made the encounter so difficult since once a PC was dropped he/she was effectively out of the encounter given the 100 foot climb to get back into combat. I'll just be brief here since it is a bit of a derail. Certainly there are bad DMs out there (just as there are bad players). But despite my sometimes harsh words about PC deaths do/should happen, I can only really recall about 8 PC deaths over 10+ years of DM'ing and numerous campaigns. Just because I'm not afraid to let a PC die doesn't mean I kill them off with regularity. Ironically though, the players seem to be having more fun as the campaigns become more difficult (I use to be pretty care-bearish toward the PCs). [/QUOTE]
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I killed a character, twice!
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