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I killed my entire group
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<blockquote data-quote="Henry@home" data-source="post: 60945" data-attributes="member: 159"><p>AH - I see, you didn't kill off the entire group, just half of them.</p><p></p><p>I do have some comments:</p><p></p><p>1) You might want to discuss their tactics with them. If they made a boneheaded mistake and they know it, no harm, no foul. If they didn't quite catch the lesson (PROTECT YOUR CLERICS!) then it might be better, at such a low level, to create new characters and have them start over. They can be the new hires that the remainder of the first party has hired to seek retribution.</p><p></p><p>2) If you don't want to reset, you could have the rest of the party be rescuers of the first. Don't forget to make the first three characters go through hell on earth to escape though - it will be a strong lesson in heroics and how NOT to survive a combat. For instance, make it so that unless the first three can give some outward sign of where they are being held, that the other players don't have a chance to find them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>In any event, good luck! Let us know what the outcome is!</p></blockquote><p></p>
[QUOTE="Henry@home, post: 60945, member: 159"] AH - I see, you didn't kill off the entire group, just half of them. I do have some comments: 1) You might want to discuss their tactics with them. If they made a boneheaded mistake and they know it, no harm, no foul. If they didn't quite catch the lesson (PROTECT YOUR CLERICS!) then it might be better, at such a low level, to create new characters and have them start over. They can be the new hires that the remainder of the first party has hired to seek retribution. 2) If you don't want to reset, you could have the rest of the party be rescuers of the first. Don't forget to make the first three characters go through hell on earth to escape though - it will be a strong lesson in heroics and how NOT to survive a combat. For instance, make it so that unless the first three can give some outward sign of where they are being held, that the other players don't have a chance to find them. :D In any event, good luck! Let us know what the outcome is! [/QUOTE]
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