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I killed my first PC tonight
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<blockquote data-quote="Emirikol" data-source="post: 2292109" data-attributes="member: 10638"><p>Players hate losing characters. You need to head it off right away. Two things:</p><p></p><p>1. In your house rules, note that this is a dangerous campaign and that you had better ready to have your character killed off and not pout about it and that only characters who die are truly memorable..or some such b.s.</p><p></p><p>2. ALWAYS have your players have a 2nd character ready. Since they rarely do, I always post a bunch to our group discussions at YAHOOGROUPS and put them in the FILES section. Here are our replacement characters and 'table rules' (not the same as house rules):</p><p></p><p>5-6-05</p><p></p><p>So, I quizzed everybody on what they'd like to see improved in the game. </p><p>It's all little things, but mostly it revolves around getting more play-time </p><p>out of our already short sessions.</p><p></p><p>Here is our list of table rules that resulted from player and DM feedback:</p><p></p><p>1. DO NOT EVEN THINK ABOUT SITTING DOWN AT THE TABLE UNTIL YOUR</p><p>CHARACTER IS FINISHED AND HAS A ROLE-PLAYABLE BACKGROUND THAT WILL CONTRIBUTE TO THE FUN OF THE OTHER PLAYERS.</p><p></p><p>2. NON-GAME TALK ACROSS THE TABLE IS FROWNED UPON. If you have to</p><p>talk to someone about something out of game, step away from the table or</p><p>do it before or after we play.</p><p></p><p>3. CLEAR OFF THE TABLE. SNACKS NEED TO BE PASSED AROUND AND THEN PUT ON THE SNACK TABLE.</p><p></p><p>4. DO NOT ORDER FOOD UNLESS IT WILL BE THERE ____BEFORE___ WE START.</p><p></p><p>5. WE MEET AT 6:00 AND START PLAYING AT 6:30. WE QUIT AT 10:30. We</p><p>all need to unload our week's stresses before we start, so get there</p><p>early so we can game. If you're late, we don't want to hear about the</p><p>traffic. The only thing we want to hear is,"..and Krusk comes running up</p><p>to save the day. I got an 18 on my initiative."</p><p></p><p>6. IN-CHARACTER. Either be in the game or don't. We appreciate</p><p>players who contribute to the game. A monkey can roll dice and report</p><p>numbers. That contributes nothing to the game or to the fun of anyone else. </p><p>Refer to your fellow players by their character names while we are at the </p><p>table and justify your skill rank assignments and feats with some kind of story.</p><p></p><p>7. RELATE TO THE OTHER CHARACTERS. Create two non-obvious things your</p><p> character has in common with at least one other character.</p><p></p><p>8. BACK-UP CHARACTER. Here are your assigned backup characters if you</p><p>do not already have one (modify it if you like). </p><p></p><p>Ward.......Theteles the Ophirian (Hyborian),Ftr-2/Brd-2 (hp26; </p><p>AC15; Melee+7/Rng+7; Saves FRW+6/+5/+3 Skill pts:34; Feats: Spell </p><p>penetration, greater spell penetration; negotiator; exotic weapon </p><p>proficiency; GEAR: mwk studded leather; mwk buckler; mwk heavy </p><p>repeating xbow; mwk ranseur; mwk heavy flail</p><p></p><p>Reynolds...Khossus the Kothian (Hyborian),Rog-4 (hp20; AC 17; </p><p>Melee +5/Rng+7; Saves FRW+2/+7/+1 Skill pts (70); Feats: Acrobatic; </p><p>Agile; GEAR: mwk studded leather, mwk buckler, mwk hand crossbow, </p><p>mwk longspear, mwk dagger, mwk club</p><p></p><p>Christy......Alcina the Barachan Islander, Mnk-2/wiz2; (hp14; AC13; </p><p>unarmed+3; Flurry+1/1; Melee +5; Ranged +4; Saves: F/R/W/+5/+6/+9 </p><p>Skill pts(24); Feats: improved grapple; deflect arrows; combat </p><p>casting; improved initiative</p><p></p><p>Sean.........Chunder of Vendyhan, Rgr-4(nonspell) (hp 34; AC 17; </p><p>Melee+7/Rng+8; SavesF/R/W/:+5/+7/+2; Skill pts(42); Feats: exotic </p><p>weapon proficiency, combat reflexes; GEAR: mwk studded leatehr; mwk </p><p>bolas (3); mwk heavy pick</p><p></p><p>Kevin........Tut-Ahk-Amon the Stygian, Rog-2/Clr-2 (hp24; AC 17; </p><p>Melee+5/Rng+7; SAVES F/R/W: +6/+4/+5; Skill pts (52); Feats: </p><p>Endurace, Diehard; GEAR: mwk studded leather; mwk buckler; mwk short </p><p>khopesh(sword); (4) mwk daggers</p><p></p><p>Steve........Drago of Aquilonia, Ftr-4 (hp34; AC 18; Melee+8/Rng+6; </p><p>Saves: F+6(+8), R+2(+4), W+2; Skill pts(14); Feats: Great Fortitude; </p><p>Lightning Reflexes; Two-weapon fighting(dex 15 req); exotic weapon </p><p>proficiency: GEAR: SPlint, heavy shield, masterwork </p><p>two-bladed-sword; 4 javelins</p><p></p><p>Sumit........Wulfhere of Hyperborea, Bbn-4 (hp35; AC 17; </p><p>Melee+8/Rng+7; Saves F/R/W: +5/+3/+2; Skill pts(28); Feats: Blind </p><p>Fight, Exotic Weapon proficiency; GEAR: Mwk breastplate, masterwork </p><p>war-axe; (4) spears</p><p></p><p>Hohler.....Balthus the Gunderman, Ftr-4 (hp34; AC 18; </p><p>Melee+8/Rng+6; Saves: F+6, R+2, W+2; Skill pts(14); Feats: Animal </p><p>Affinity; Mounted Combat; Trample; exotic weapon proficiency: GEAR: </p><p> SPlint, heavy shield, masterwork dire flail; 4 spears</p><p></p><p></p><p></p><p>jh</p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 2292109, member: 10638"] Players hate losing characters. You need to head it off right away. Two things: 1. In your house rules, note that this is a dangerous campaign and that you had better ready to have your character killed off and not pout about it and that only characters who die are truly memorable..or some such b.s. 2. ALWAYS have your players have a 2nd character ready. Since they rarely do, I always post a bunch to our group discussions at YAHOOGROUPS and put them in the FILES section. Here are our replacement characters and 'table rules' (not the same as house rules): 5-6-05 So, I quizzed everybody on what they'd like to see improved in the game. It's all little things, but mostly it revolves around getting more play-time out of our already short sessions. Here is our list of table rules that resulted from player and DM feedback: 1. DO NOT EVEN THINK ABOUT SITTING DOWN AT THE TABLE UNTIL YOUR CHARACTER IS FINISHED AND HAS A ROLE-PLAYABLE BACKGROUND THAT WILL CONTRIBUTE TO THE FUN OF THE OTHER PLAYERS. 2. NON-GAME TALK ACROSS THE TABLE IS FROWNED UPON. If you have to talk to someone about something out of game, step away from the table or do it before or after we play. 3. CLEAR OFF THE TABLE. SNACKS NEED TO BE PASSED AROUND AND THEN PUT ON THE SNACK TABLE. 4. DO NOT ORDER FOOD UNLESS IT WILL BE THERE ____BEFORE___ WE START. 5. WE MEET AT 6:00 AND START PLAYING AT 6:30. WE QUIT AT 10:30. We all need to unload our week's stresses before we start, so get there early so we can game. If you're late, we don't want to hear about the traffic. The only thing we want to hear is,"..and Krusk comes running up to save the day. I got an 18 on my initiative." 6. IN-CHARACTER. Either be in the game or don't. We appreciate players who contribute to the game. A monkey can roll dice and report numbers. That contributes nothing to the game or to the fun of anyone else. Refer to your fellow players by their character names while we are at the table and justify your skill rank assignments and feats with some kind of story. 7. RELATE TO THE OTHER CHARACTERS. Create two non-obvious things your character has in common with at least one other character. 8. BACK-UP CHARACTER. Here are your assigned backup characters if you do not already have one (modify it if you like). Ward.......Theteles the Ophirian (Hyborian),Ftr-2/Brd-2 (hp26; AC15; Melee+7/Rng+7; Saves FRW+6/+5/+3 Skill pts:34; Feats: Spell penetration, greater spell penetration; negotiator; exotic weapon proficiency; GEAR: mwk studded leather; mwk buckler; mwk heavy repeating xbow; mwk ranseur; mwk heavy flail Reynolds...Khossus the Kothian (Hyborian),Rog-4 (hp20; AC 17; Melee +5/Rng+7; Saves FRW+2/+7/+1 Skill pts (70); Feats: Acrobatic; Agile; GEAR: mwk studded leather, mwk buckler, mwk hand crossbow, mwk longspear, mwk dagger, mwk club Christy......Alcina the Barachan Islander, Mnk-2/wiz2; (hp14; AC13; unarmed+3; Flurry+1/1; Melee +5; Ranged +4; Saves: F/R/W/+5/+6/+9 Skill pts(24); Feats: improved grapple; deflect arrows; combat casting; improved initiative Sean.........Chunder of Vendyhan, Rgr-4(nonspell) (hp 34; AC 17; Melee+7/Rng+8; SavesF/R/W/:+5/+7/+2; Skill pts(42); Feats: exotic weapon proficiency, combat reflexes; GEAR: mwk studded leatehr; mwk bolas (3); mwk heavy pick Kevin........Tut-Ahk-Amon the Stygian, Rog-2/Clr-2 (hp24; AC 17; Melee+5/Rng+7; SAVES F/R/W: +6/+4/+5; Skill pts (52); Feats: Endurace, Diehard; GEAR: mwk studded leather; mwk buckler; mwk short khopesh(sword); (4) mwk daggers Steve........Drago of Aquilonia, Ftr-4 (hp34; AC 18; Melee+8/Rng+6; Saves: F+6(+8), R+2(+4), W+2; Skill pts(14); Feats: Great Fortitude; Lightning Reflexes; Two-weapon fighting(dex 15 req); exotic weapon proficiency: GEAR: SPlint, heavy shield, masterwork two-bladed-sword; 4 javelins Sumit........Wulfhere of Hyperborea, Bbn-4 (hp35; AC 17; Melee+8/Rng+7; Saves F/R/W: +5/+3/+2; Skill pts(28); Feats: Blind Fight, Exotic Weapon proficiency; GEAR: Mwk breastplate, masterwork war-axe; (4) spears Hohler.....Balthus the Gunderman, Ftr-4 (hp34; AC 18; Melee+8/Rng+6; Saves: F+6, R+2, W+2; Skill pts(14); Feats: Animal Affinity; Mounted Combat; Trample; exotic weapon proficiency: GEAR: SPlint, heavy shield, masterwork dire flail; 4 spears jh .. [/QUOTE]
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