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I killed my first PC tonight
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<blockquote data-quote="Celebrim" data-source="post: 2292375" data-attributes="member: 4937"><p>Yeah. If I'm playing 'Tomb of Horrors' (or a similar dungeon) as a one shot, I not only expect alot of character deaths but to a certain extent enjoy them (as long as they aren't my character). Characters should die horribly as part of the memorable adventure.</p><p></p><p>If on the other hand I'm play a character in a RP centered campaign, I expect average characters to survive through years of play before meeting a final doom. Obviously, the DM has to be more careful about what he throws at a party if this is to occur.</p><p></p><p>But, rough guidelines, assuming a 6 character party:</p><p></p><p>Consensual Campaign: No deaths without agreement between the player and the DM. Pure storytelling.</p><p>Character Driven Campaign: Less than .25 deaths in the party per level of advancement. </p><p>RP focused campaign: .25 - .5 deaths in the party per level of advancement.</p><p>Average campaign: .5 - 1 deaths in the party per level of advancement.</p><p>Meatgrinder campaign: 1 - 1.5 deaths in the party per level of advancement. Characters are basically disposable at low levels and will require frequent 'raise' spells at higher levels.</p><p>Lethal campaign: More than 1.5 deaths in the party per level of advancement. Generally suitable only for one shots and other old fashioned pure dungeon crawling. At high levels, players will get raised on an seemingly daily basis.</p><p>'Tomb of Horrors': Or any campaign in which the DM is deliberately pitting himself against the players with the intention of wracking up a kill list and showing the players that they aren't as smart as they think. More than 3 deaths in the party per level of advancement. Wacky fun, but not everyone enjoys that kind of thing. This is the level I typically run open dungeon crawls at down at the game store.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2292375, member: 4937"] Yeah. If I'm playing 'Tomb of Horrors' (or a similar dungeon) as a one shot, I not only expect alot of character deaths but to a certain extent enjoy them (as long as they aren't my character). Characters should die horribly as part of the memorable adventure. If on the other hand I'm play a character in a RP centered campaign, I expect average characters to survive through years of play before meeting a final doom. Obviously, the DM has to be more careful about what he throws at a party if this is to occur. But, rough guidelines, assuming a 6 character party: Consensual Campaign: No deaths without agreement between the player and the DM. Pure storytelling. Character Driven Campaign: Less than .25 deaths in the party per level of advancement. RP focused campaign: .25 - .5 deaths in the party per level of advancement. Average campaign: .5 - 1 deaths in the party per level of advancement. Meatgrinder campaign: 1 - 1.5 deaths in the party per level of advancement. Characters are basically disposable at low levels and will require frequent 'raise' spells at higher levels. Lethal campaign: More than 1.5 deaths in the party per level of advancement. Generally suitable only for one shots and other old fashioned pure dungeon crawling. At high levels, players will get raised on an seemingly daily basis. 'Tomb of Horrors': Or any campaign in which the DM is deliberately pitting himself against the players with the intention of wracking up a kill list and showing the players that they aren't as smart as they think. More than 3 deaths in the party per level of advancement. Wacky fun, but not everyone enjoys that kind of thing. This is the level I typically run open dungeon crawls at down at the game store. [/QUOTE]
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