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I killed my wife's character!
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<blockquote data-quote="Heap Thaumaturgist" data-source="post: 271150" data-attributes="member: 4516"><p>It's a game. Reality check. </p><p></p><p>This is the person you pledged to spend the rest of your life with. To love and to hold, cherish and yadda yadda. This is a living, breathing woman. You sleep next to her. She cooks your food (if you're lucky and found one of those). She will carry your children, growing inside her womb, giving her cravings for pickle yogurt, and then will undergo a day of stress and pain to bring them into the world.</p><p></p><p>I figure you can fudge it a little for her, especially if she wasn't there. </p><p></p><p>And if your players are going to get THAT up in the air about it, then they're taking things way too seriously. I mean, honestly, if it were me ... I'd look at them, grin, shrug and say: "YOU won't have to sleep on the couch. Listen. She wasn't even here, she's the only person that died. Do you want to cart her corpse around in-game until you find a cleric or do you want a pulled string and keeping a breathing body in combat for the next scene? We'll work out something that'll make for good plot. Just let it go."</p><p></p><p>Sometimes you have to let things go. Sometimes things aren't "FAIR" ... that's how life works. People get the good jobs because they know somebody, not because they're the best qualified. Attractive guys get laid more often. Pretty girls are more popular. The DM's Wife gets to fudge a little on her PC dying when she wasn't at the game table because she was off doing work and bringing in the money that puts the dice on the table. Sure, it isn't FAIR but it's not as unfair as getting hit by a speeding motorist as you cross the street. It isn't losing your entire livelyhood because your boss cooked the books and the company collapsed. It's a moment of disturbed verisimilitude in a GAME ... one that can even be integrated with a moment of thinking and added to the plotline.</p><p></p><p>--HT</p></blockquote><p></p>
[QUOTE="Heap Thaumaturgist, post: 271150, member: 4516"] It's a game. Reality check. This is the person you pledged to spend the rest of your life with. To love and to hold, cherish and yadda yadda. This is a living, breathing woman. You sleep next to her. She cooks your food (if you're lucky and found one of those). She will carry your children, growing inside her womb, giving her cravings for pickle yogurt, and then will undergo a day of stress and pain to bring them into the world. I figure you can fudge it a little for her, especially if she wasn't there. And if your players are going to get THAT up in the air about it, then they're taking things way too seriously. I mean, honestly, if it were me ... I'd look at them, grin, shrug and say: "YOU won't have to sleep on the couch. Listen. She wasn't even here, she's the only person that died. Do you want to cart her corpse around in-game until you find a cleric or do you want a pulled string and keeping a breathing body in combat for the next scene? We'll work out something that'll make for good plot. Just let it go." Sometimes you have to let things go. Sometimes things aren't "FAIR" ... that's how life works. People get the good jobs because they know somebody, not because they're the best qualified. Attractive guys get laid more often. Pretty girls are more popular. The DM's Wife gets to fudge a little on her PC dying when she wasn't at the game table because she was off doing work and bringing in the money that puts the dice on the table. Sure, it isn't FAIR but it's not as unfair as getting hit by a speeding motorist as you cross the street. It isn't losing your entire livelyhood because your boss cooked the books and the company collapsed. It's a moment of disturbed verisimilitude in a GAME ... one that can even be integrated with a moment of thinking and added to the plotline. --HT [/QUOTE]
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