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I killed our campaign
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<blockquote data-quote="Kae'Yoss" data-source="post: 2182857" data-attributes="member: 4134"><p>I also killed a campaign recently. Though it only had a couple of hit points, and was poisoned.</p><p></p><p>It was an all-evil ravenloft game (not a good idea, really). Very little equipment, but gestalt charakters. Monster races were possible. You can guess that the characters weren't really all that weak (we also had 35 PB), and one player seemed to try everything to get his power DC's and AC to godlike levels (mind flayer telepath/psychic warrior), and would exhaust his power points at a lightning-fast rate and then whine for rest.</p><p></p><p>Anyway, the DM seemed to be unable to get to us with the challenges, even when he'd equip the enemy with "drow items" (strong stuff they could use but that would disappear). </p><p></p><p>Finally, I played a mage/rogue (after we retired all non-standard characters and Aeon, my succubus mindblade left the party), and after I managed to get the whole party invisible (the kind that doesn't wear off after attacking), and then paralyzing 2 of 4 of our enemies for a minute (and one other got stunned), he hust said "I don't want that campaign any more.*</p><p></p><p></p><p>And as you, I'm relieved by it, I think. The DM really was unable to deal with resourceful (high-leveled, high-powered) characters. He'd play against us, would railroad us and metagame us so we couldn't use our powers when it wouldn't be convenient for him. Now we start with good characters, with 30 points, level 3 and less-than normal character wealth. I wonder how long he can keep it up (and I'm thinking of quitting as his stile doesn't really suit me. Only problem is, it's one of my two only gaming circles, and the other will dissolve later that year, so I might end up without any game).</p><p></p><p></p><p>(edit)</p><p>* The best part was that </p><p>- The Elements of Magic spell system was still in its trial period. I liked it, wanted to test it, and told him that I'll play a mage, since I had to make a new character, anyway. We agreed that if it wouldn't fit, we'd take it out immediately.</p><p>- He got my spell book - the list with my signature spells and some other stuff I wrote up and could cast with my spell lists - in advance and could have checked on the spells to see stuff like "paralyze up to 10 target creatures for 1 minute" in advance. He chose not to do that but instead to complain later.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 2182857, member: 4134"] I also killed a campaign recently. Though it only had a couple of hit points, and was poisoned. It was an all-evil ravenloft game (not a good idea, really). Very little equipment, but gestalt charakters. Monster races were possible. You can guess that the characters weren't really all that weak (we also had 35 PB), and one player seemed to try everything to get his power DC's and AC to godlike levels (mind flayer telepath/psychic warrior), and would exhaust his power points at a lightning-fast rate and then whine for rest. Anyway, the DM seemed to be unable to get to us with the challenges, even when he'd equip the enemy with "drow items" (strong stuff they could use but that would disappear). Finally, I played a mage/rogue (after we retired all non-standard characters and Aeon, my succubus mindblade left the party), and after I managed to get the whole party invisible (the kind that doesn't wear off after attacking), and then paralyzing 2 of 4 of our enemies for a minute (and one other got stunned), he hust said "I don't want that campaign any more.* And as you, I'm relieved by it, I think. The DM really was unable to deal with resourceful (high-leveled, high-powered) characters. He'd play against us, would railroad us and metagame us so we couldn't use our powers when it wouldn't be convenient for him. Now we start with good characters, with 30 points, level 3 and less-than normal character wealth. I wonder how long he can keep it up (and I'm thinking of quitting as his stile doesn't really suit me. Only problem is, it's one of my two only gaming circles, and the other will dissolve later that year, so I might end up without any game). (edit) * The best part was that - The Elements of Magic spell system was still in its trial period. I liked it, wanted to test it, and told him that I'll play a mage, since I had to make a new character, anyway. We agreed that if it wouldn't fit, we'd take it out immediately. - He got my spell book - the list with my signature spells and some other stuff I wrote up and could cast with my spell lists - in advance and could have checked on the spells to see stuff like "paralyze up to 10 target creatures for 1 minute" in advance. He chose not to do that but instead to complain later. [/QUOTE]
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