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I killed our campaign
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2657354" data-attributes="member: 19675"><p>Hey, in my game group, that's fair.</p><p></p><p>If you (the player) are doing something with your PC that your PC can't do, ANYONE can point this out, not just the DM.</p><p></p><p>In the case of something involving INT like this, it could be that lucky flash of insight that anyone can have- as when Kirk (not Spock) asked "Why does God need a starship?" or the like. If so, then the DM usually lets it go or has the player make some kind of roll to see if that PC actually did have this momentary flash of brilliance.</p><p></p><p>If not, usually, that chance of a "flash" goes to another PC.</p><p></p><p>However, if the PC is totally dimwitted, and the player is going all "Sherlock Holmes, Genius Detective" in his proof, then AT BEST, the PC gets a "funny feeling" - not a grand reveal.</p><p></p><p>As for talking about how the other player runs everyone else's PCs- that depends on the nature of the behavior you're discussing. Is he telling players to do things like a leader would ("Go over there and provide covering fire"), or is he correcting them out of game ("C'mon- despite the description, we all know its a Troll- you KNOW Wiglaf should do cast Flaming Sphere, so do it!")?</p><p></p><p>The first is allowable, the latter is not.</p><p></p><p>If he has a problem with being smart and playing a dumb PC while someone not as crafty is playing a super genius, one way to handle it is to have the DM step in and consider whether that smarter PC might have suspicions based on the logic of the situation. Another way we've handled ultra-smart PCs in the past is to allow metagaming tabletalk to reflect the Genius PC's thought processes when such a situation arises.</p><p></p><p>But I have NO problem with telling someone who is playing a certain character type that he's not being true to the PC. It has real in-game consequences, like potential alignment drift or possibly the first sign of a doppelganger in the party.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2657354, member: 19675"] Hey, in my game group, that's fair. If you (the player) are doing something with your PC that your PC can't do, ANYONE can point this out, not just the DM. In the case of something involving INT like this, it could be that lucky flash of insight that anyone can have- as when Kirk (not Spock) asked "Why does God need a starship?" or the like. If so, then the DM usually lets it go or has the player make some kind of roll to see if that PC actually did have this momentary flash of brilliance. If not, usually, that chance of a "flash" goes to another PC. However, if the PC is totally dimwitted, and the player is going all "Sherlock Holmes, Genius Detective" in his proof, then AT BEST, the PC gets a "funny feeling" - not a grand reveal. As for talking about how the other player runs everyone else's PCs- that depends on the nature of the behavior you're discussing. Is he telling players to do things like a leader would ("Go over there and provide covering fire"), or is he correcting them out of game ("C'mon- despite the description, we all know its a Troll- you KNOW Wiglaf should do cast Flaming Sphere, so do it!")? The first is allowable, the latter is not. If he has a problem with being smart and playing a dumb PC while someone not as crafty is playing a super genius, one way to handle it is to have the DM step in and consider whether that smarter PC might have suspicions based on the logic of the situation. Another way we've handled ultra-smart PCs in the past is to allow metagaming tabletalk to reflect the Genius PC's thought processes when such a situation arises. But I have NO problem with telling someone who is playing a certain character type that he's not being true to the PC. It has real in-game consequences, like potential alignment drift or possibly the first sign of a doppelganger in the party. [/QUOTE]
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