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<blockquote data-quote="Nightstorm" data-source="post: 517889" data-attributes="member: 2246"><p>Yet another Ranger Variant </p><p>Alignment: Any </p><p>Hit Dice: d10</p><p></p><p>Class Skills:</p><p>Same as PHB</p><p></p><p>Skill Points at 1st level: (6+Int-modifier) x4.</p><p>Skill Points at Each Additional level 6+Int Modifier </p><p>Class Features:</p><p>1. Weapon and Armor Proficiency same as PHB</p><p>2. Track: A Ranger gains Track as a bonus feat. </p><p>3. Favored Enemy:</p><p> At 1st level, a Ranger may select a Creature type as a favored enemy.</p><p> If the Favored Enemy has a language, the Ranger gains proficiency in the language free at first level ( only if Ranger is taken at 1st level) . </p><p> A Ranger can pick his race only if he’s evil or if the Ranger is non evil, a sub group that is evil (i.e. the humans from Bovd). </p><p> If the Creature type is Humanoid or Outsider, the Ranger must pick a certain creature within the type (goblins, orcs, Aasimars, Devils etc) </p><p> The Ranger gains a +1 Bonus at 1st, 5th, 10th, and 20th level to Bluff, Listen, Sense Motive, Spot and Wilderness Lore Checks when using these skills against his Favored Enemy. </p><p> A Ranger also adds these bonuses to his Attack and Damage rolls against his Favored Enemy. </p><p> This bonus applies to range weapons when the enemy is within 30feet.</p><p> The damage bonus does not apply to creatures that are immune to critical hits until level 6. </p><p>4. Favored Enemy Critical Damage :</p><p>A Ranger now adds his Damage Bonus to his Favored Enemy attacks even if the creature is immune to critical attacks. </p><p>5. Favored Enemy Improved Critical:</p><p>This ability works as the feat “Improved Critical” except that </p><p>a. It works only against the Ranger’s Favored Enemy</p><p>b. It works with any weapon. </p><p>6. Ranger Bonus </p><p>At 12th and 18th level a Ranger may pick from the following Druid abilities: Nature Sense, Woodland Stride, Trackless Step . </p><p> Base Fort Ref Will </p><p>Level Attack Bonus Save Save Save Special</p><p>1 +0 +2 +0 +2 Track, Favored Enemy +1</p><p>2 +1 +3 +0 +3 </p><p>3 +2 +3 +1 +3 </p><p>4 +3 +4 +1 +4</p><p>5 +3 +4 +1 +4 Favored Enemy +2</p><p>6 +4 +5 +2 +5 Critical Damage </p><p>7 +5 +5 +2 +5</p><p>8 +6/+1 +6 +2 +6 FE Improved Critical</p><p>9 +6/+1 +6 +3 +6</p><p>10 +7/+2 +7 +3 +7 Favored Enemy +3</p><p>11 +8/+3 +7 +3 +7</p><p>12 +9/+4 +8 +4 +8 Ranger Bonus</p><p>13 +9/+4 +8 +4 +8 </p><p>14 +10/+5 +9 +4 +9</p><p>15 +11/+6/+1 +9 +5 +9 Favored Enemy +4</p><p>16 +12/+7/+2 +10 +5 +10</p><p>17 +12/+7/+2 +10 +5 +10</p><p>18 +13/+8/+3 +11 +6 +11 Ranger Bonus</p><p>19 +14/+9/+4 +11 +6 +11</p><p>20 +15/+10/+5 +12 +6 +12 Favored Enemy +5</p></blockquote><p></p>
[QUOTE="Nightstorm, post: 517889, member: 2246"] Yet another Ranger Variant Alignment: Any Hit Dice: d10 Class Skills: Same as PHB Skill Points at 1st level: (6+Int-modifier) x4. Skill Points at Each Additional level 6+Int Modifier Class Features: 1. Weapon and Armor Proficiency same as PHB 2. Track: A Ranger gains Track as a bonus feat. 3. Favored Enemy: At 1st level, a Ranger may select a Creature type as a favored enemy. If the Favored Enemy has a language, the Ranger gains proficiency in the language free at first level ( only if Ranger is taken at 1st level) . A Ranger can pick his race only if he’s evil or if the Ranger is non evil, a sub group that is evil (i.e. the humans from Bovd). If the Creature type is Humanoid or Outsider, the Ranger must pick a certain creature within the type (goblins, orcs, Aasimars, Devils etc) The Ranger gains a +1 Bonus at 1st, 5th, 10th, and 20th level to Bluff, Listen, Sense Motive, Spot and Wilderness Lore Checks when using these skills against his Favored Enemy. A Ranger also adds these bonuses to his Attack and Damage rolls against his Favored Enemy. This bonus applies to range weapons when the enemy is within 30feet. The damage bonus does not apply to creatures that are immune to critical hits until level 6. 4. Favored Enemy Critical Damage : A Ranger now adds his Damage Bonus to his Favored Enemy attacks even if the creature is immune to critical attacks. 5. Favored Enemy Improved Critical: This ability works as the feat “Improved Critical” except that a. It works only against the Ranger’s Favored Enemy b. It works with any weapon. 6. Ranger Bonus At 12th and 18th level a Ranger may pick from the following Druid abilities: Nature Sense, Woodland Stride, Trackless Step . Base Fort Ref Will Level Attack Bonus Save Save Save Special 1 +0 +2 +0 +2 Track, Favored Enemy +1 2 +1 +3 +0 +3 3 +2 +3 +1 +3 4 +3 +4 +1 +4 5 +3 +4 +1 +4 Favored Enemy +2 6 +4 +5 +2 +5 Critical Damage 7 +5 +5 +2 +5 8 +6/+1 +6 +2 +6 FE Improved Critical 9 +6/+1 +6 +3 +6 10 +7/+2 +7 +3 +7 Favored Enemy +3 11 +8/+3 +7 +3 +7 12 +9/+4 +8 +4 +8 Ranger Bonus 13 +9/+4 +8 +4 +8 14 +10/+5 +9 +4 +9 15 +11/+6/+1 +9 +5 +9 Favored Enemy +4 16 +12/+7/+2 +10 +5 +10 17 +12/+7/+2 +10 +5 +10 18 +13/+8/+3 +11 +6 +11 Ranger Bonus 19 +14/+9/+4 +11 +6 +11 20 +15/+10/+5 +12 +6 +12 Favored Enemy +5 [/QUOTE]
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