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I know gaming fiction has a bad reputation, but...
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<blockquote data-quote="CruelSummerLord" data-source="post: 4562603" data-attributes="member: 48692"><p>Thanks for the replies. My own gaming fiction would be standard swords and sorcery fare, I admit, albeit one where the characters are extensively developed, and as much effort is put into character development and getting to know them as people, as there is into the fight scenes. Since I'm writing original fiction here, as opposed to transcribing a game session, I figure things will flow better, in the sense that what works at the gaming table doesn't always work in narrative fiction, and vice versa. The fantasy anime <em>Record of Lodoss War </em>subscribes to a lot of gaming tropes, and was in fact based on the director's D&D campaign, but the execution was so well done and skilfully carried out that it's a masterpiece that can be enjoyed whether or not you're a gamer. Indeed, that's what I'd like to do-appeal to readers who may never play an RPG in their lives, but enjoy fantasy fiction nonetheless. </p><p> </p><p>Granted, canon and continuity would be a problem-I'd prefer to work in the World of Greyhawk, and one where I did not have to adhere to any pre-written canon or continuity. Nor would I expect my work to become canon itself, the way it does in the Forgotten Realms-in keeping with the spirit of Greyhawk, while what I write might be used by DMs and players for fodder in their own campaigns, they and they alone decide what is "canon". It's the same tack I try to take in the articles I've submitted to Canonfire-I'm trying to develop the World of Greyhawk for its own sake, but at the same time offer fluff and other fodder DMs and players can use in their own campaigns if they see something they like.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 4562603, member: 48692"] Thanks for the replies. My own gaming fiction would be standard swords and sorcery fare, I admit, albeit one where the characters are extensively developed, and as much effort is put into character development and getting to know them as people, as there is into the fight scenes. Since I'm writing original fiction here, as opposed to transcribing a game session, I figure things will flow better, in the sense that what works at the gaming table doesn't always work in narrative fiction, and vice versa. The fantasy anime [I]Record of Lodoss War [/I]subscribes to a lot of gaming tropes, and was in fact based on the director's D&D campaign, but the execution was so well done and skilfully carried out that it's a masterpiece that can be enjoyed whether or not you're a gamer. Indeed, that's what I'd like to do-appeal to readers who may never play an RPG in their lives, but enjoy fantasy fiction nonetheless. Granted, canon and continuity would be a problem-I'd prefer to work in the World of Greyhawk, and one where I did not have to adhere to any pre-written canon or continuity. Nor would I expect my work to become canon itself, the way it does in the Forgotten Realms-in keeping with the spirit of Greyhawk, while what I write might be used by DMs and players for fodder in their own campaigns, they and they alone decide what is "canon". It's the same tack I try to take in the articles I've submitted to Canonfire-I'm trying to develop the World of Greyhawk for its own sake, but at the same time offer fluff and other fodder DMs and players can use in their own campaigns if they see something they like. [/QUOTE]
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