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<blockquote data-quote="AeroDm" data-source="post: 5727452" data-attributes="member: 13650"><p>That's actually an interesting perspective. Where I think you're going is that it is simply a transfer of resources. The rogue does a bit less now and uses those resources later with the wizard having the reverse experience. I see two problems. The first is that different classes have different costs for different resources. In this case, the rogue theoretically had a lower cost to open the door and the wizard had a higher cost. To bring it back to the OP, I guess that would make this a feature.</p><p></p><p>The second problem is that, setting aside the character's experience, the players also have an experience. In this instance the rogue player just lost his moment to shine to the wizard player. Because he didn't actually save any resources, he won't gain any shine during combat, and so the player experienced a net loss. Rounding back on the OP, in this instance it's a bug.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 5727452, member: 13650"] That's actually an interesting perspective. Where I think you're going is that it is simply a transfer of resources. The rogue does a bit less now and uses those resources later with the wizard having the reverse experience. I see two problems. The first is that different classes have different costs for different resources. In this case, the rogue theoretically had a lower cost to open the door and the wizard had a higher cost. To bring it back to the OP, I guess that would make this a feature. The second problem is that, setting aside the character's experience, the players also have an experience. In this instance the rogue player just lost his moment to shine to the wizard player. Because he didn't actually save any resources, he won't gain any shine during combat, and so the player experienced a net loss. Rounding back on the OP, in this instance it's a bug. [/QUOTE]
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