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<blockquote data-quote="Elf Witch" data-source="post: 5728330" data-attributes="member: 9037"><p>I meant to vote for it depends but evil kitty chose that moment to climb my bare leg and my hand jerked.</p><p></p><p>I think that the spells are in the game to make it possible to accomplish things without a full party. I am playing a wizard and when I was playing with the full party I never bothered with spells like knock because It made no sense to use up a valuable slot on something that the party rogue could accomplish without wasting resources. Now my wizard is no longer with the party. I am playing her in a one on one game with the DM. It is just her and an cleric NPC without access to utility spells like knock we would be hosed. </p><p></p><p>As for scribing scrolls and making items we have never had a lot of time off and most of mine was spent just trying find time to scribe scrolls into my spellbook . I know in different games that may not be a problem.</p><p></p><p>I dislike the way 4 handles knock I think it royally screws over the wizard forcing them give up resources like gold and a healing surge for a spell that helps the entire party. And for a party without a rogue it really screws the wizard. The cost becomes to high.</p><p></p><p>As for adding to skill bonuses that also seem rather unfair to me Here again you are asking the wizard to use a spell slot to add a bonus to a skill that is not a class skill and most likely won't make enough of a difference to actually open the door. </p><p></p><p>Part of this issue is a player issue why would you as a wizard have scrolls and wands of knock when you have a rogue in the party who has built a lock picking character, you would have to know that you would be stepping all over his toes. </p><p></p><p>As for the other spells take charm everyone is acting like it is better than bluff well lets look at it. First of all you have to succeed at the spell if the NPC makes his save he knows you just tried to cast a spell on him good luck in getting him to help you then. And even if you get the spell off it means he is friendly to you that does not mean he will do what you ask. You may still have to bluff to get your way just now it is easier. </p><p></p><p>Speak to dead only works if the person saw who killed him which is why poison and arrows in the back are good for murder mysteries. </p><p></p><p>And there are ways around detect evil. If you know that people have the power to detect evil then you would use your resources to find away to stop it magically.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5728330, member: 9037"] I meant to vote for it depends but evil kitty chose that moment to climb my bare leg and my hand jerked. I think that the spells are in the game to make it possible to accomplish things without a full party. I am playing a wizard and when I was playing with the full party I never bothered with spells like knock because It made no sense to use up a valuable slot on something that the party rogue could accomplish without wasting resources. Now my wizard is no longer with the party. I am playing her in a one on one game with the DM. It is just her and an cleric NPC without access to utility spells like knock we would be hosed. As for scribing scrolls and making items we have never had a lot of time off and most of mine was spent just trying find time to scribe scrolls into my spellbook . I know in different games that may not be a problem. I dislike the way 4 handles knock I think it royally screws over the wizard forcing them give up resources like gold and a healing surge for a spell that helps the entire party. And for a party without a rogue it really screws the wizard. The cost becomes to high. As for adding to skill bonuses that also seem rather unfair to me Here again you are asking the wizard to use a spell slot to add a bonus to a skill that is not a class skill and most likely won't make enough of a difference to actually open the door. Part of this issue is a player issue why would you as a wizard have scrolls and wands of knock when you have a rogue in the party who has built a lock picking character, you would have to know that you would be stepping all over his toes. As for the other spells take charm everyone is acting like it is better than bluff well lets look at it. First of all you have to succeed at the spell if the NPC makes his save he knows you just tried to cast a spell on him good luck in getting him to help you then. And even if you get the spell off it means he is friendly to you that does not mean he will do what you ask. You may still have to bluff to get your way just now it is easier. Speak to dead only works if the person saw who killed him which is why poison and arrows in the back are good for murder mysteries. And there are ways around detect evil. If you know that people have the power to detect evil then you would use your resources to find away to stop it magically. [/QUOTE]
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