Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"I know the spell to solve the problem!"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 5729736" data-attributes="member: 9037"><p>We played tonight and we were talking about this. And we agreed that any player building the right build can marginalize another character and this is a bug because the rules allow it. One player brought up a tricked out rogue who was outfighting the fighter and doing far more damage and once he got high enough level he was not taking damage from spells with his good saves and his use magic device was obscenely high and he started getting a hold of wands and scrolls and being as good as the party wizard. It was obvious he didn't really need the rest of the party. He could fight, cast spells,heal from a wand and disarm traps and pick locks. </p><p></p><p>No other class has this versatility and yet you rarely read about rogues stepping on other classes toes or reading how use magic device makes things to easy and makes the rogue able to do what the party wizard does. </p><p></p><p></p><p>In our Age of Worms campaign the rogue often gets all the limelight with his damaging ability and now that he has reached 11 level he is getting good with use magic device. The only thing stopping him from marginalizing my sorcerer is that he does not have access to wands and scrolls of course neither do I.</p><p></p><p>Again I think this is more of a player/DM problem then a rule issue. It is really very simple don't design your character to be a dick. </p><p></p><p>When I play a wizard I rarely take the knock spell I don't go looking for wands or scrolls of it. Not if we have a rogue in the party who has been designed to pick locks and disarm traps. </p><p></p><p>In the games I play in and the games I run mages run out of spells all the time. It is really quite easy to do if you have a lot of encounters with a lot of mooks that just eat away at the mages resources. And since most of our clerics make the party buy wands of healing and potions the fighters have an easier time staying in combat with healing replacing lost hit points. </p><p></p><p>Another way to control this is to limit how many wands and multi use items the party finds. In my game wands found in loot are never fully charged and you can't just walk into a town and buy one they usually have to be special ordered and even then they are hard to come by. I tend to put in a lot of scrolls an potions use once and then bye. </p><p></p><p>I do think magic items are to easy to come by in 3E and don't cost enough and I think that is far more a problem then wizards being able to open door with magic better than a rogue with pick locks.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5729736, member: 9037"] We played tonight and we were talking about this. And we agreed that any player building the right build can marginalize another character and this is a bug because the rules allow it. One player brought up a tricked out rogue who was outfighting the fighter and doing far more damage and once he got high enough level he was not taking damage from spells with his good saves and his use magic device was obscenely high and he started getting a hold of wands and scrolls and being as good as the party wizard. It was obvious he didn't really need the rest of the party. He could fight, cast spells,heal from a wand and disarm traps and pick locks. No other class has this versatility and yet you rarely read about rogues stepping on other classes toes or reading how use magic device makes things to easy and makes the rogue able to do what the party wizard does. In our Age of Worms campaign the rogue often gets all the limelight with his damaging ability and now that he has reached 11 level he is getting good with use magic device. The only thing stopping him from marginalizing my sorcerer is that he does not have access to wands and scrolls of course neither do I. Again I think this is more of a player/DM problem then a rule issue. It is really very simple don't design your character to be a dick. When I play a wizard I rarely take the knock spell I don't go looking for wands or scrolls of it. Not if we have a rogue in the party who has been designed to pick locks and disarm traps. In the games I play in and the games I run mages run out of spells all the time. It is really quite easy to do if you have a lot of encounters with a lot of mooks that just eat away at the mages resources. And since most of our clerics make the party buy wands of healing and potions the fighters have an easier time staying in combat with healing replacing lost hit points. Another way to control this is to limit how many wands and multi use items the party finds. In my game wands found in loot are never fully charged and you can't just walk into a town and buy one they usually have to be special ordered and even then they are hard to come by. I tend to put in a lot of scrolls an potions use once and then bye. I do think magic items are to easy to come by in 3E and don't cost enough and I think that is far more a problem then wizards being able to open door with magic better than a rogue with pick locks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"I know the spell to solve the problem!"
Top